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Quick watercolor conversion method


archkre
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This appeared in the Sketchup forum, but applies for the rest of CG software too...

Quick watercolor rendering method for when you bump into an old school client who doesn't like photorealistic rendering.

Are you gonna lose that kind of clients?

Not anymore.

It only takes a CG rendering w/colors and shadows and another w/ linework.

That can be done using 3dsMax+Illustrate/Penguin/Finaltoon/etc; Sketchup; Cinema4 ,etc.

Follow this tutorial http://kaburaya.pobox.ne.jp/eng/photo_watercolor_e1.htm

 

To adequate this method for architectural renderings, (2)

layers with linework and shadows are required, toning one

blueish and the other purpleish in PS.

A third one with jiggled lines and no shadows could be also

added.

All these linework layers are on top of the duplicate of the

colored layer w/shadows, and they are going to be in

"multiply" mode.

This duplicate of the colored layer w/shadows is where all

the filters are going to be applied.

Kaburaya uses Simplifier [ AmphiSoft free filter] first (other

authors recommend KPT effects "pyramid filter" for the

same purposes or even PS native Watercolor filter).

Then Paint Engine filter is applied with Mountain poster preset.

Then Outliner or Beyond Edger 4 (both free).

Create a new layer in overlay mode and & fill it with 50% gray, then apply texture filter/sandstone preset.

Do a new layer with a sky gradient in the bottom of the stack "a la Ernest BurdenIII" to give everything a warmth touch and you are done!

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did you by chance post the wrong link?.... the earlier page is more applicable to most architectural cg.... your link is more for adding texture to a final product, not a watercolor filtering.

tutorial start (i think)

http://kaburaya.pobox.ne.jp/eng/photo_watercolor_e1.htm

Of course..., thank you for pointing my mistake!

It starts at http://kaburaya.pobox.ne.jp/eng/photo_watercolor_e1.htm

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I believe you are referring to a suggestion that I made regarding the purplish and bluish shadow layers. To be specific, I had said that I use a layer where the shadows on the sunward side are isolated and made purplish, or warm and the shadow layer for the sides facing away from the sun are made bluish. Then I used the smudge tool to soften shadow edges and a I also erased away softly within the shadow to make it less "graphic".

 

Might as well provide the whole story.

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