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Realistic Flowing water


Matthew Loughran
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I am trying to achive a realistic feature in a high end lobby area for an animation. I aim to have a small pool with water running down a 2 metre wall into the pool the, scene will have some soft lighting behind the water, which i would like the effects of to be affected by the water. My initial thoughts were real flow or reator with particles within max 8, i will be using max 8 for the scene and combustion for the compositing, just wondered if anyone had any ideas tips or trick on how this effect is best achieved?

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You could certainly use Real Flow and get great results but it may be overkill, and unless you already have it a know how to use it I would suggest something else. In max you have PFlow to use for that sort of thing, I don't think reactor would really get you anywhere for this sort of effect.

 

You might even be able to fake the effect by using a couple of planes with an animated noise map. I've done this and if you aren't getting too close it looks pretty good.

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