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bucket coming black


pradipta
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I had this unique problem when vray does not render certain buckets in a scene. It shows an Illumination error and completely blacks out the bucket or sometime an entire row/column and proceeds to the next bucket. Can anyone tell me what may be the reason behind it. Thanks in advance

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Actually i calculated LC and IR maps for half resolution of the actual animation resolution. When i am rendering the final sequence using both the light data it is giving that black bucket with error msg. When i am rendering in the resoluton i used for calculating light data it is coming up fine.

 

But, i used this technique for some other projects on the same machine before and that was perfect. Is there something wrong from the scene itself?

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I treied evrything from restaring my comp to reducing the bucket size but nothing seems working. i am getting this error:

 

Unhandled Exception: rendering region (64,0)-(96,32)

Last marker is at ....renderlight.cpp, line 300: VRenderLight::eval(),

calling LightDesc::Illuminate()

 

can anyone help me in this, Thanks a lot.

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I treied evrything from restaring my comp to reducing the bucket size but nothing seems working. i am getting this error:

 

Unhandled Exception: rendering region (64,0)-(96,32)

Last marker is at ....renderlight.cpp, line 300: VRenderLight::eval(),

calling LightDesc::Illuminate()

 

can anyone help me in this, Thanks a lot.

 

These to me sound like errors you need to report ot chaosgroup... not on the cgrachitect forum. I would try on that forum.

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  • 3 weeks later...
Hi pradipta,

looks like I am having the same problem myself; did you manage to find what the problem was?

Regards

Srdjan

 

Sergio,

 

Actually i calculated LC and IR maps for half resolution of the actual animation resolution. When i am rendering the final sequence using both the light data it is giving that black bucket with error msg. This is what I was doing before.

 

I managed to solve the problem by using same resolution for calculating LC and IR map data and the final render.

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Hi pradipta,

 

thanks for replying to my message :)

 

I see, it makes the sence, in your case. I did not do precalculation, I was only rendering the still, and that would happend to me. RAM usage is just below 600Mb, out of 2Gb on my computer. Looks like I dont have that problem on much smaller resolution, originally rendering 2000x1500. Another problem might be in Simian materials for the glass, or reflective/refractive in general. I also used HDRI, and one of those must be clashing somehow. Last night I rendered at 1500 wide, and it worked with warning only, no errors. Vray is wierd sometimes :), or I am doing something wrong :)

 

Regards

Srdjan

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