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Max material Maps


Matthew Loughran
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I have recently read that max render times are improved by using uncompressed files (tiff's, bitmaps) for material maps rather than using a compressed file such as jpeg. However it also stated that using uncompressed files slowed down the material editor and scene, obviously as it has to process larger files. Has anyone had any experience with this file dilema as i am going to working on some pretty huge files and want the best results.

Many thanks

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Although i don't know either way, i can't see any reason why it should be true..... where did you read it??

 

The smaller the file size the quicker max should be able to read / load it. Equally the larger the file size the more RAM will be used, meaning you have less avalible for geometry etc

 

another issue if your rendering across a network is that the file size has to be transferred across the network, again the larger the size the longer it will take

 

Anyone got a definitive answer?

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