Josh1587140445 Posted April 16, 2003 Share Posted April 16, 2003 I have been instructed to model a building we have designed for marketing purposes. The building is in a Western Reserve style. So there is a lot of detail in it. Well even after explaining to the boss that the more you want to see, the more of the building I have to model, and the longer it will take. So guess what he decided on? He wants overall views of 3 out of 4 facades. So do I build 3 separate models, or do I build one model with 3 detailed facades? But another problem that I am having is that when I just do some quick test renders, the model is looking very choppy. It is rendering as if object were overlapping each other. Which is not the case. Now let me know if this is wrong the way I am modeling the wall. (Using VIZ 4) I extrude poly- lines to correct height and width. Then I boolean a hole to place the window, header and sill. But since the sill extends beyond the windows, i do another boolean operation to cut out the sill shape. I have no idea what I am doing wrong to make it look so bad. Man I am so embarrassed!! Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted April 16, 2003 Share Posted April 16, 2003 Hi, Ohio! Does your model look ok in the viewports? Judging by this image of yours, it seems that you have a rendering problem there. Maybe it's the lights, maybe the camera....For me, it's hard to tell. Can you post a screenshot of your model? [] Rick Link to comment Share on other sites More sharing options...
Josh1587140445 Posted April 16, 2003 Author Share Posted April 16, 2003 here is a screen shot and another render with no lights. I used patch when I extruded the walls. Link to comment Share on other sites More sharing options...
Wojciech Klepacki Posted April 16, 2003 Share Posted April 16, 2003 Hi Josh, Can u send mr your model please? I will try to help u... rgds, Wojciech Klepacki Link to comment Share on other sites More sharing options...
Wojciech Klepacki Posted April 16, 2003 Share Posted April 16, 2003 Hi Josh Please archive (zip,rar,ace) your model and send it on my priv: klepa@opnw.gddp.gov.pl ,but do not exceed 10Mb one time. Dont send bitmaps, photometrics, just model alone. rgds, Wojciech Klepacki Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted April 17, 2003 Share Posted April 17, 2003 Hi again, Josh! There looks like you have something wrong there even in the viewports. Maybe it's the booleans (if you don't use PowerBooleans, they suck most of the time!). Why don't you try modeling the walls using splines on the front/left views? You'll get something not that heavy and probably will solve your problem. That's a thought. [] Rick Link to comment Share on other sites More sharing options...
Josh1587140445 Posted April 17, 2003 Author Share Posted April 17, 2003 Well I got the problem fixed. It was the viewport. I created a new camera and it rendered fine. I am completely embarrassed by this thread. But hey, got to learn some how. Link to comment Share on other sites More sharing options...
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