Jump to content

camera animation problem


psv1
 Share

Recommended Posts

hi people

, i`m in serious trouble here,

i`m using a camera attached via a path constraint to a spline, for a walktrough animation...

about 1500 frames and my problem is that i keep in having some hand held movement at a high frequency like a shatter over the camera` s motion, not quite a smooth movement as intended

firs thought was to subdivide the path.....no effect (all of vertices are bezier )

 

here is a screen shot with the spline and the camera in red is the actual trajectory....wich is not wanted ...i want my smooth one

so i`m out of ideas , and time .......

 

thank you

Link to comment
Share on other sites

Your best bet is to collapse the spline based animation into key frames...then using the F-curve editor eliminate about 90% of the key frames leaving critical ones in and use the spline based handles aviable in f-curves to smooth and follow the oringinal spline path....

 

Simply there is no substitute for F-curve editing of animation

 

Can't open Max at the moment to give exact how to's or the other smoothing options in the follow path animation parameters. If you get it collapsed worse case you can physically move the position of each key frame to match the splines positon

 

WDA

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...