Jump to content

Black Areas on Model


Andrew Roane
 Share

Recommended Posts

Hey,

I am building this model of a house just for practice, and I have these dark black areas that I don't know how to get rid of. I tried applying a brick texture, but the black shows up in the rendered image as well. How can I fix this?...or, how can I prevent it from showing up in my models to begin with?

 

Thanks.

Link to comment
Share on other sites

3ds max does wierd stuff like this with lofts and sweeps when they turn corners.

 

To solve it, try creating a new loft or sweep with a straight line segement and then miter the corner manually. Use boolean subtract or a method of your own choosing. UVW mapping will be easier with these new individual profile segments.

Link to comment
Share on other sites

It turns out that the problem arises sometimes when the 'smooth length' and 'smooth width' boxes are checked for a loft which has angular corners. The same applies to the sweep modifier when smooth section and smooth path are checked. Unchecking those boxes has resolved the issues so far. This obviously should not be checked if you need to have a smoothed final object.

 

Thanks Everyone.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...