Dave Bond Posted September 22, 2006 Share Posted September 22, 2006 I have an interior Victorian scene that I need to model some very intricate decorative panels instead of the usual Ballaustrade. Of couse these are not solid panels they are very ornate wrought iron scrollwork type panels that you can see some light through them. Any way to drive the geometry to be built with a black and white picture? Or trace the picture with splines and make the splines have thickness and turn them to renderable? Help please! Link to comment Share on other sites More sharing options...
BrianKitts Posted September 22, 2006 Share Posted September 22, 2006 depending on how close it will be viewed you can use your black/white map in the opacity slot and map it on to a flat plane if its viewed at a decent distance..... If it's a closeup you'll probably want to consider modeling it. Link to comment Share on other sites More sharing options...
Dave Bond Posted September 22, 2006 Author Share Posted September 22, 2006 I will have to model it because it is in the foreground of the camera. Link to comment Share on other sites More sharing options...
manta Posted September 23, 2006 Share Posted September 23, 2006 Can we see a picture of what your trying to do... Link to comment Share on other sites More sharing options...
imgumbydammit Posted September 23, 2006 Share Posted September 23, 2006 splines IGD Link to comment Share on other sites More sharing options...
kippu Posted September 23, 2006 Share Posted September 23, 2006 well if you have a black and white picture... you can make them into splines and make it renderable and you are done !!! ... actually you knew the answer yourself Link to comment Share on other sites More sharing options...
Dave Bond Posted September 25, 2006 Author Share Posted September 25, 2006 Here is a pic of one of the scenes I am gonna take a stab at. Link to comment Share on other sites More sharing options...
Dave Bond Posted September 25, 2006 Author Share Posted September 25, 2006 Here's the other..... Link to comment Share on other sites More sharing options...
BrianKitts Posted September 25, 2006 Share Posted September 25, 2006 because it's perpendicular to the camera you might be able to get away with a well constructed diffuse and opacity map, even though its close. But don't try turning your camera angle too much. If you really want it to look good though....its best to travel the modeled/spline route. Link to comment Share on other sites More sharing options...
manta Posted September 26, 2006 Share Posted September 26, 2006 I would use displacement and opacity, displacement will give it thickness... Link to comment Share on other sites More sharing options...
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