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texturing problems in maxwell


igor gojnik
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I have problem with texturing. I have object with tiles in my scene. Texturing in x,y is OK. Changes of projectors affect scene. But z direction behave very strange. It is always 2 times smaller than x or y and it is imposible to change that ratio.

 

There is option "real scale" in texture option but it does not affect anything.

 

I am new to Maxwell. My problem is maybe have very simple solution.

 

Thanks for advice in advance!

 

Igor

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Are you using the projector system in Studio as a standalone, or getting your mapping info from your 3D application through one of the Maxwell plugins? (And what program are you using?) In Max and Cinema, at least, you can do all your UVW mapping in the app, assign an MXM material from Material Editor and avoid Maxwell Studio's projector system entirely, which is what I've tended to do.

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Thanks for advice!

 

I solved the problem. I realized that it is important that x and y size of map (texture) is equal.

 

BTW, I use Maxwell studio's projector.

 

I am architect and Autocad - Lighstscape - Max user for more than 10 years. Maxwell renderer is first new renderer that looks completely new and worth of learning.

 

But...it is too slow for real jobs, it have confusing units system, very bad dxf importer, did not recognize autocad blocks. I tried to do one job using Maxwell but it was not sucessful and I went back to old good Lightscape to finisih it.

 

One of Maxwell's most important market is architectural visualization market, but version 1.1 is still to confusing to use. If somebody from NextLimit reads this post please look at Lightscape and see how easy is to import scene, control the scene, how fast OpenGL can work. Yes...Lightscape have lots of drawbacks, but it is old program.

 

I will continue with learning Maxwell because I think it is engine of future but for now it is too slow for real work in my architectural office.

 

Igor

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Heh. Your criticism is on point, and the problems have been pointed out to Nextlimit people many times. They seem to be working on improving, but there are so many things they could improve that I don't expect to see all the problems solved any time soon.

 

My advice would be to go back to Max but use the Max-to-Maxwell plugin and don't bother with Studio. Get materials off the Nextlimit materials web site and figure out that system in the Maxwell materials editor. You will still find Maxwell much slower than Lightscape, but the tradeoff is that with practice you can get render quality that you really can't get from Lightscape.

 

If you've got Max on subscription, help is on the way in the form of mental ray 3.5 and a much improved mental ray interface. I'm currently making the most out of Maxwell and waiting to get a good look at Max9 before trying anything else.

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They seem to be working on improving,.

 

In my world, a phrase like that, would require a sign or some feedback from NL side that they are working on imporoving.

 

Well its almost a year since the "history in the making" release that never did take place, and 10 months since 1.0version.

 

There were promises that the incomplete v1.0 will be 'Soon' completed with the missing (and promised when bought) features.

 

Till now, I have not seen a SINGLE of the missing features (or any other feature) released.

 

So the correct phrase is " they DONT seem to be working on improving"

If you have any other indication, please excuse my ignorance and enlighten us :)

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I already qualified the heck out of my statement, and it's accurate. They work on it, but they can only do so much, and there's a lot of work to be done. So while we see improvements in the releases they're incremental, and we don't see everything we want fixed. 1.1 was an improvement over 1.0 was an improvement over RC5 was a huge improvement over RC4 etc - they're improving - but it's not complete and who knows when/if it will be.

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Have you SEEN any new feature working? (If they just told you, it does not count. ).The "soon" availiable displacement map? ANY of the promised features? I have seen ZERO progress over the last year. For me NL was the worst choise i made in my life. They actually "stole" money, promising easily and giving nothing. I really do think that the last alpha release was MUCH better than this crap now.

 

Well i sound aggressive and infact i am, but i dont like someone supporting those guys, that systematically lie and decive customers.

 

Its two years since that dreadfull mistake, and if you see the progress made that 2 year span, i am very very pessimistic

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What the hell is wrong with you? "Supporting"? You are experiencing feelings of aggression because I qualified my criticism of NL? Maybe Maximus and those guys have been right all along.

 

Everything I said is true. They have been making progress on fixing problems. They have not fixed all of them. The software has problems, but fewer than it had several months ago.

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Who has been right is obvious. You maybe a lucky one getting NL updates, but i am not. For me more than a year now there has been no progress. When i did say so last year, everybody laughted. But here we are now, with back at step one.

 

You may have proof but most of us dont have. If you dont get that i cannot do anything, I am beeing agressive because we had enough of maximus and co. Fat words, and no actions.

 

You must consider that what we have in hands is not qualified to be called even a beta. It hasnt got ALL the features promised for v1, adn that alone makes it a prebeta.

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You can get the updates by downloading the demo versions and using your license file. I think that's their only distribution method now - I asked for the latest download site and they give me the demo site - but you end up with a complete copy.

 

Don't be pissed off at me - that's irrational. I'm just describing what has been my experience:

 

-Some problems have been fixed over the last few releases.

-There are many problems remaining.

 

Seriously, how can you disagree with that? It's a statement of fact.

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I am not mad at you :). Although it seems like that.

I am just mad about the situation. 2 years after preordering and we still dont have what has been promised. And what's even worst we wont have it for at least 1-2 years to come.

 

If that does not piss you off. ok. i giveup. Forget the bugs (how can you forget those :) )We have not seen a single of the missing features in v1.

 

And guess what. Dont be suprised if you are asked to pay for diplacement maps and programmable materials and other stuf promised for v1.

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I'm still pissed at them, but that hasn't got me anywhere in the past except dangling on the edge of a forum ban a few times. Basically I got bored of flaming about Maxwell a few months ago and decided I had better things to do with my time, then came back to seriously thinking about using it when I had 4x as much computing power as I had last time I had tried to use it, and needed something that would speed up render preparation.

 

I can't really complain about the money. I've got 2 full licenses for under $300, thanks to student pricing and the Plusone ™ license, and in some areas their license policy is actually pretty liberal - when you have a student license and you graduate, you can buy out the remainder of the subscription to get a full license, and when I asked about getting separate license files for my 2 license for home and away, they told me not to bother - the license is floating and I can use it however I want. The only other 3D product I've seen with such an unrestrictive policy is Modo. So I've got Maxwell for my home, laptop and office.

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Guest imanobody
the license is floating and I can use it however I want. The only other 3D product I've seen with such an unrestrictive policy is Modo.

Actually, most of 3D software already does this and has for a long time. Floating lics are nothing new.

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Max doesn't let me do that, Brazil and Vray have involved processes for transferring license servers, Cinema has a big ol' gray area and I don't think Maya lets you do that. I don't know any products besides Maxwell and Modo that let you download whenevr and copy your license file to as many PCs as you think you'll use without any kind of license server, and use them in multiple places so long as you don't overrun your number of simultaneous rendering CPUs - it's the broadest interpretation of "floating" I've seen. Also, as far as I can tell there's no restriction on workstations or use of plugins, just rendering CPUs.

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Guest imanobody

Maya does allow you to do that through usb doogle or a license server. I don't think Maxwell's licensing system works the way you are talking about, Max would have to clear this up. If you could just copy your lic from one computer to the other without a lic server, then you could render on as many machines as you wanted, as long as they weren't networked. This will really hurt Maxwell's licensing system because people could get around it. That's why most everyone, like Maya and Softimage, use a lic server, so people can use the software on any system as long as they aren't running at the same time, or over their lic limit. I don't really see the difference or why it's something special; Maya has be doing this since version 1. Even my plugins have a floating lic. If Max doesn't, then I don't know what to tell you except that's Autodesk for you.

 

BTW, you could use LightScape on as many systems as you wanted with just one lic. That was in 1998, so I don't see this being anything new, but NL has a way of re-treading old tires and convincing people they are new.

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