BrianKitts Posted September 25, 2006 Share Posted September 25, 2006 Does anyone know of a way to do a temporary overide on a material set for max? (realize I am doing this for a vray thing.... but I think the solution will come from a max capability if it exists) THE IDEA... I want to be able to create a group of obects and assign a material to it for a temporary amount of time. After which I want to ungroup them and have all of the original materials assigned to the objects to still exist. THE ACTUAL USAGE.... I want to select all the site elements, group them, assign a simple gray material and assign a vray alpha contribution of -1.0 matte. Once I get that rendered with the proper alpha mask I want to be able to remove the gray material and ungroup it all back to the original. I realize this could be done by saving the scene to a new file and applying said maidifications, then reopening the original after rendering as wanted is complete. But I don't want two different files everytime I change something in one file and then have to update the other, and verse visa. any thoughts?? thx Link to comment Share on other sites More sharing options...
Verma Posted September 25, 2006 Share Posted September 25, 2006 Under Vray Global Switches rollout, you'll find a setting called "override mtl". This lets you replace material for all objects with any 1 particular material (usually you want a simple grey material for this). Hope that helps. Link to comment Share on other sites More sharing options...
BrianKitts Posted September 25, 2006 Author Share Posted September 25, 2006 yes that one I know about, but that's a full scene over-ride, I just need to control a part of the scene..... such as I want to gray the whole site, but not the building Link to comment Share on other sites More sharing options...
jvlive Posted September 26, 2006 Share Posted September 26, 2006 Does your version of max have Scene States? (tools menu>manage scene states) Intro from the help file: "Scene States offer a fast way to save different scene conditions with various lighting, camera, material, environment, and object properties that can be restored at any time and rendered to produce numerous interpretations of a model." I tried playing with it a while back, but i got confused. Maybe i was just lazy, it looks like a useful tool. Link to comment Share on other sites More sharing options...
BrianKitts Posted September 26, 2006 Author Share Posted September 26, 2006 forgot about seeing a tutorial one time on that, yeah that would totally be an option. thanks! Link to comment Share on other sites More sharing options...
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