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material temporary overide???


BrianKitts
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Does anyone know of a way to do a temporary overide on a material set for max? (realize I am doing this for a vray thing.... but I think the solution will come from a max capability if it exists)

 

THE IDEA... I want to be able to create a group of obects and assign a material to it for a temporary amount of time. After which I want to ungroup them and have all of the original materials assigned to the objects to still exist.

 

THE ACTUAL USAGE.... I want to select all the site elements, group them, assign a simple gray material and assign a vray alpha contribution of -1.0 matte. Once I get that rendered with the proper alpha mask I want to be able to remove the gray material and ungroup it all back to the original.

 

I realize this could be done by saving the scene to a new file and applying said maidifications, then reopening the original after rendering as wanted is complete. But I don't want two different files everytime I change something in one file and then have to update the other, and verse visa.

 

any thoughts?? thx

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Does your version of max have Scene States?

(tools menu>manage scene states)

Intro from the help file:

"Scene States offer a fast way to save different scene conditions with various lighting, camera, material, environment, and object properties that can be restored at any time and rendered to produce numerous interpretations of a model."

I tried playing with it a while back, but i got confused. Maybe i was just lazy, it looks like a useful tool.

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