ZFact Posted September 29, 2006 Share Posted September 29, 2006 Hi all; I have decided to stick with trying to learn cinema 4D as opposed to max as i am already very familiar with the interface.... please have patients with me over the next few weeks as i may be asking some very silly questions. If i create a sloping curved face using splines and loft them can i give this flat face a thickness in C4D or do i have to construct faces? Link to comment Share on other sites More sharing options...
Ernest Burden III Posted September 29, 2006 Share Posted September 29, 2006 Which 'flat face'? Link to comment Share on other sites More sharing options...
ZFact Posted September 29, 2006 Author Share Posted September 29, 2006 i have a series of splines and i give each of the splines a 'y' value, as if each spline is a contour... i then select loft nurbs and this gives me a flat face which basically forms a suface over the splines along the same path.... this surface has no thickness, can i give this a thickness? see attachment Link to comment Share on other sites More sharing options...
STRAT Posted September 29, 2006 Share Posted September 29, 2006 go to face or polygon mode, select the face that needs a thickness, then got to STRUCTURE - EXTRUDE on the top menus (or just press 'd' and pull the face up) Link to comment Share on other sites More sharing options...
ZFact Posted September 29, 2006 Author Share Posted September 29, 2006 how do i change modes? Link to comment Share on other sites More sharing options...
STRAT Posted September 29, 2006 Share Posted September 29, 2006 you select your main object, then click this button to enable you to sub select individual faces. Link to comment Share on other sites More sharing options...
ZFact Posted September 29, 2006 Author Share Posted September 29, 2006 maybe im confusing myself here.... its a loft nurbs object i have not a face... im also wondering how to... snap to autocad line work and cut holes in polygons for window openings. thanks for the help Link to comment Share on other sites More sharing options...
Frosty Posted September 29, 2006 Share Posted September 29, 2006 If I'm understanding you correctly, your loft object it must first be turned into polygons. Then follow Strats comments. That'll be one pint of Irelands finest please. Link to comment Share on other sites More sharing options...
ZFact Posted September 29, 2006 Author Share Posted September 29, 2006 That'll be one pint of Irelands finest please. only if you tel me how to convert to a polygon Link to comment Share on other sites More sharing options...
STRAT Posted September 29, 2006 Share Posted September 29, 2006 you select all the bits that need converting, then right click on one and select current state to object. this will 'flatten' the nurbs operation down into a single mesh. Link to comment Share on other sites More sharing options...
STRAT Posted September 29, 2006 Share Posted September 29, 2006 That'll be one pint of Irelands finest please. what? potatoes? Link to comment Share on other sites More sharing options...
Ernest Burden III Posted September 29, 2006 Share Posted September 29, 2006 what? potatoes? Watch out, he isn't that far away from where you live. When using extrude you have a choice to 'cap' or not, it sounds like you want to cap so you have sides and closed ends on both sides. Snapping is more cumbersome and not as good as what you would expect if you're used to a CAD program, but it is there. when you have an editing tool current, there is a menu (lower right, I think. I use a STRAT layout, so maybe its not there in the default layout) that has three choices for how the tool will be used. One of them is snaps, and you have 2D, 2.5D and 3D. they work, most of the time). Also, there is a panel with constraints, like forcing moves to be in increments of .1m or rotations to be in 5 deg. increments. Those can be really useful for keeping a CAD feel. Link to comment Share on other sites More sharing options...
ZFact Posted September 29, 2006 Author Share Posted September 29, 2006 sorry frosty, strat got there first so he gets the spud Link to comment Share on other sites More sharing options...
ZFact Posted September 29, 2006 Author Share Posted September 29, 2006 whats a strat layout Link to comment Share on other sites More sharing options...
ZFact Posted September 29, 2006 Author Share Posted September 29, 2006 still lost guys..... sorry but its all new to me. I have attached a jpeg of a curve... this effectively is line work for a road which curves and rises from level 0.00 to 10.00. I want to try and learn how to model this is c4D road and kerbs....but maybe im going about it the wrong way... c how would you guys do it..... and remember i know naaathhhing Link to comment Share on other sites More sharing options...
ZFact Posted September 29, 2006 Author Share Posted September 29, 2006 anyone out there? Link to comment Share on other sites More sharing options...
AJLynn Posted September 29, 2006 Share Posted September 29, 2006 Well, you could draw it with splines - either Bezier (it's line the Illustrator pen) or for more accuracy use lines and circle parts and join them up, then close it, loft with caps and go in and move the points of the spline up and down to make the elevation change... I don't have my computer with C4D with me so I can't check which would be the best spline joining technique but there are a few, check the docs, I think they talk about that kind of thing in there. Link to comment Share on other sites More sharing options...
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