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Hi all;

 

I have decided to stick with trying to learn cinema 4D as

opposed to max as i am already very familiar with the

interface.... please have patients with me over the next

few weeks as i may be asking some very silly questions.

 

If i create a sloping curved face using splines and loft them

can i give this flat face a thickness in C4D or do i have to

construct faces?

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i have a series of splines and i give each of the splines

a 'y' value, as if each spline is a contour... i then select loft

nurbs and this gives me a flat face which basically

forms a suface over the splines along the same path....

this surface has no thickness, can i give this a thickness?

 

see attachment

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what? potatoes?

 

Watch out, he isn't that far away from where you live.

 

When using extrude you have a choice to 'cap' or not, it sounds like you want to cap so you have sides and closed ends on both sides.

 

Snapping is more cumbersome and not as good as what you would expect if you're used to a CAD program, but it is there. when you have an editing tool current, there is a menu (lower right, I think. I use a STRAT layout, so maybe its not there in the default layout) that has three choices for how the tool will be used. One of them is snaps, and you have 2D, 2.5D and 3D. they work, most of the time). Also, there is a panel with constraints, like forcing moves to be in increments of .1m or rotations to be in 5 deg. increments. Those can be really useful for keeping a CAD feel.

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still lost guys..... sorry but its all new to me.

 

I have attached a jpeg of a curve... this effectively

is line work for a road which curves and rises from

level 0.00 to 10.00.

 

I want to try and learn how to model this is c4D

road and kerbs....but maybe im going about it the wrong way... c

 

how would you guys do it..... and remember i know naaathhhing

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Well, you could draw it with splines - either Bezier (it's line the Illustrator pen) or for more accuracy use lines and circle parts and join them up, then close it, loft with caps and go in and move the points of the spline up and down to make the elevation change...

 

I don't have my computer with C4D with me so I can't check which would be the best spline joining technique but there are a few, check the docs, I think they talk about that kind of thing in there.

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