only3d Posted October 2, 2006 Share Posted October 2, 2006 sounds like a cartoon name.... well anyways i use 'speckle' and 'splat' alot, for creating bumps or different maps and ive allways been happy with it. only now i m to realize that when u use it in animations it creates a big mess and all of the materials i used them go crazy and wiggly (?) so is there a solution 4 that? cuz i used it 4 many textures and i hate 2 redo all of'em, plus im not sure how 2 do it otherwise (i mean creationg bumps & stuff 4 textures)cuz this also goes for 'dent' and almost all of the procedural maps of that kind so im pretty much stuck. btway- i think the scale has something 2 do with this but im not sure how 2 use this 2 solve my problem (without creating new ones of course) id appreciate any quick replies cuz time is of the essence.... tnx in advance! Link to comment Share on other sites More sharing options...
Ernest Burden III Posted October 2, 2006 Share Posted October 2, 2006 Is there an animation setting for the procedurals? If so, make sure its off or set to zero so the noise doesn't move. Are you typing with your thumbs? Link to comment Share on other sites More sharing options...
only3d Posted October 3, 2006 Author Share Posted October 3, 2006 Hi ernest no there are no animation settings (at least that im aware of) where do i look 4 that anyway? and about my thumbs- y r u asking about that? is because of my spelling mistakes? i guess i just write faster than i should Link to comment Share on other sites More sharing options...
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