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speckle & splat..


only3d
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sounds like a cartoon name....:)

 

well anyways i use 'speckle' and 'splat' alot, for creating bumps or different maps and ive allways been happy with it. only now i m to realize that when u use it in animations it creates a big mess and all of the materials i used them go crazy and wiggly (?)

so is there a solution 4 that? cuz i used it 4 many textures and i hate 2 redo all of'em, plus im not sure how 2 do it otherwise (i mean creationg bumps & stuff 4 textures)cuz this also goes for 'dent' and almost all of the procedural maps of that kind so im pretty much stuck.

 

btway- i think the scale has something 2 do with this but im not sure how 2 use this 2 solve my problem (without creating new ones of course)

 

id appreciate any quick replies cuz time is of the essence....

tnx in advance!

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Hi ernest

no there are no animation settings (at least that im aware of)

where do i look 4 that anyway?

 

and about my thumbs- y r u asking about that? is because of my spelling mistakes? i guess i just write faster than i should

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