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Procedural Circular Paving


martin walker
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i wondered this also..... how about working with a blend type material, you could then just create a hi res alpha channel to define the layout of the blocks etc and use procedural textures underneath to create the material colours / textures.

 

its not quite 100% procedural, but from a quick idea i think there is good potential???? Probably need a no. of layers to achieve a hi quality final material

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