martin walker Posted October 4, 2006 Share Posted October 4, 2006 Guys, putting together a visual of an atrium as shown...still in early stages C&C on the lighting / texturing etc welcome, and any ideas how to decrease the blotchiness on the walls would be welcome. Its done in v-ray 1.5, IM and LC (I've attached the settings). Link to comment Share on other sites More sharing options...
Joseph Petrino Posted October 4, 2006 Share Posted October 4, 2006 You left out your "V-Ray: rQMC Sampler" settings. Most of the noise problems can be solved there. Link to comment Share on other sites More sharing options...
martin walker Posted October 4, 2006 Author Share Posted October 4, 2006 Thanks Joseph. The QMC settings are default, I havent tinkered with them. I've gotten rid of most of the noise by upping my IM settings. Im wanting to get a flyby movie of this scheme, so will post something once its complete (about Dec 2012 ) Link to comment Share on other sites More sharing options...
david.s Posted October 8, 2008 Share Posted October 8, 2008 Hello. Looks promising. I dont know if anyone has mentioned it before but dont forget to raise the sampling on the vray lights (if you are using them). This solves alot of the common noise problems. Link to comment Share on other sites More sharing options...
sideshow tpc Posted October 9, 2008 Share Posted October 9, 2008 have found droppin the noise threshold to .001 has fixed heaps of my noise probs?!?! Link to comment Share on other sites More sharing options...
sideshow tpc Posted October 9, 2008 Share Posted October 9, 2008 and color thresh to .03 Link to comment Share on other sites More sharing options...
STRAT Posted October 9, 2008 Share Posted October 9, 2008 looks full of promise and potential for a great final product!!! needs really really strong sun light streaming in through the upper areas, and some strong contrasty shadow areas. to speed up the rendering, personally, i'd switch off detail enhancement, turn the gi min and max's to -3-2. to help with lighting, i'd also turn the prim multiplier to 1 and the sec multiplier to 2 or whatever you need. i'd also make the secondary bounding brute force (at 6). Link to comment Share on other sites More sharing options...
Iain Denby Posted October 9, 2008 Share Posted October 9, 2008 Original post was 2 years ago! I think he may have finished it by now Link to comment Share on other sites More sharing options...
STRAT Posted October 9, 2008 Share Posted October 9, 2008 lol, didn't read the dates. why do peeps drag these things up again for heaven's sake? Link to comment Share on other sites More sharing options...
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