scherten Posted October 4, 2006 Share Posted October 4, 2006 hello, i have a question about 3dsmax, basically i got a building exported from cad to .3ds, and the normal are flipped and faces are detached... well i can do it by hand in edit poly, but this is a pain since there are tons of objects. so maybe writing a script like this: apply to selected object select all vertex weld selected by distance 0,1 select all faces flip normals i have looked in the maxscript listener, but i cant figure out how to make the script "generic" to work with every object. maybe someone have a solution to automate this process, because this is a common issue. thanx Link to comment Share on other sites More sharing options...
Verma Posted October 4, 2006 Share Posted October 4, 2006 The direction of normals depend on how you draw in CAD. If you drew clockwise or counter-clockwise the normals will be based on that. It is a good idea to use "Polylines" in CAD rather simple lines. When you import a DWG or DXF file, the import dialog gives you the option to automatically weld the vertices. Hope this helps. Link to comment Share on other sites More sharing options...
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