jccloutier Posted October 4, 2006 Share Posted October 4, 2006 when you import multiple objects into max that are not simply square (have sides that do not fall within the xyz planes) such as these columns, 1. how do i uv map the cylinders with a cyindrical map without exploding the objects and applying the uv map individually to each cylinder (there are hundreds)? and similarly, 2. how do i apply uv maps to the green diamond shapes so that the map is parallel to each face (including the 45 deg ones) without exploding the objects and applying the uv map individually to each diamond? Link to comment Share on other sites More sharing options...
abicalho Posted October 5, 2006 Share Posted October 5, 2006 Try using Mapscaler. It sets the UV paralel to the face so it should get you closer to what you want. Link to comment Share on other sites More sharing options...
jccloutier Posted October 5, 2006 Author Share Posted October 5, 2006 Try using Mapscaler. It sets the UV paralel to the face so it should get you closer to what you want. genius. easiest solution ever. works perfectly, thanks. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now