drvox Posted October 5, 2006 Share Posted October 5, 2006 Hi I'm trying to model some curved walls. Here's what I've done: - Curved line - Extrude modifier to give height - Edit Mesh - extrude do give some deph The problem is that suface is only visible from one side as you can see in the attached picture. Some help?? My objective was to get a wall which is curved in horizontal and vertical (should be something like a "spherical modifier" to a plan surface), but i gess that is only possible moving vertexes with edit mesh. Thanks, Best Regards Link to comment Share on other sites More sharing options...
manta Posted October 6, 2006 Share Posted October 6, 2006 loft a rectangle along the spline... Link to comment Share on other sites More sharing options...
Msamir Posted October 6, 2006 Share Posted October 6, 2006 Or try using shell modifier with a very small amount. Link to comment Share on other sites More sharing options...
LukeC Posted October 6, 2006 Share Posted October 6, 2006 I agree with the shell modifier, alternatively you could draw the full outline of your wall and extrude that. The problem you have is normals on that backwall, which you could easily flip to solve the problem (have a play with the normals modifier) Link to comment Share on other sites More sharing options...
Nic H Posted October 6, 2006 Share Posted October 6, 2006 You could also just select you spline subobject and 'outline' to the desired depth Link to comment Share on other sites More sharing options...
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