Woody Posted October 5, 2006 Share Posted October 5, 2006 Chaps, I' am looking for a script where you can control the number of verticies on a curved line whilst also keeping them an even distance from each other. I also need to do this on an existing shape so the form of the curve needs to stay as close to the original as poss. I've looked on Scriptspot with limited sucsess. Any ideas??? Link to comment Share on other sites More sharing options...
martindrake81 Posted October 5, 2006 Share Posted October 5, 2006 Hi Mark Have you tried reducing the interpolation of the spline so it is quite low and jaggady and they tracing over it with a new spline with vertex snaps activated. Alternatively there is a divide option when you are in 'segment level' of the subobject level of a spline. Maybe this helps? Link to comment Share on other sites More sharing options...
Nic H Posted October 6, 2006 Share Posted October 6, 2006 hmmm if you have a spline you can use a 'normalize spline modifier', this lets you specify the segment length. Not sure if this is uselful though. If you have a editable poly you can select you edges then 'create shape' which will give you a spline to work from. Link to comment Share on other sites More sharing options...
Woody Posted October 6, 2006 Author Share Posted October 6, 2006 Cheers to both of you for your input guys, the 'normalize spline modifier' is exactly what I was looking for. Thanks Again, Mark. Link to comment Share on other sites More sharing options...
martindrake81 Posted October 10, 2006 Share Posted October 10, 2006 normalize spline modifier Never used this either will have to give it a go and maybe it will come in handy. Cheers Guys:) Link to comment Share on other sites More sharing options...
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