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exterior setting using 3d max 8 + vray


redzuan3828
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i don't know how to set exterior using 3d max 8 + vray can some body show me????

i'm try but it look funny and have many spot shadow that i don't want

how to improved:confused:

 

this my setting

 

1. vray: global switches

x default lights

 

2. vray: images sampler (antialiasing)

image sample-type:adaptive subdivision

 

3. vray:indirect illumination (GI)

on,primary bounce:1.0 -GI engine= irradiance Map

secondry bounce:0.85 -GI engine= Quasi-Monte Carlo

 

4. vray:environment

a) GI environment (skylight) override

on,white:1.5

b) reflection/refraction environment overide

on,black:1.0 (bokubarake hdr) *my idea is to put some environment reflect at glass window but i got black:confused:

 

5. vray:rQMC Sampler

adaptive amount:0.85, noise threshold:0.002, min samples:16,

GlobalSubdivs Multiplier:2.0

 

6. Irradiance Map

current preset:low,

basic parameter-Hsph Subdivs:30, Interp. Samples:25

 

i have no extra lighting should i add? if i add which type of lighting?

i want my glass window reflect environment using hdri but still not come out or any better technic???

 

how to put tree, vehicle and people better put at max or do it at photoshop?

advise me thank a lot:)

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I don't use vray, so Í won't be able to help you on the settings, but answering your last question: the vehicles should definitely be models, as they are so difficult to match the perspective if you are intending to do this on post-production. People are also difficult to fit the angle, but the worst will be to get them to match the lightning of your scene. It's a struggle not always successfull. Still I prefer to put them afterwards than using modeled people. I think they look terrible.

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Ok... Let's start basic. It seems to me you changed some of the rQMC settings (if I'm not mistaken) as well as the GI multipliers. So, instead of messing with them, try the basic settings: GI multipliers 1 and 1 (for physically correct lighting); Irradiance map for primary and Light Cache for secondary bounces (so you get a good/fast feedback); try your environment override with 1.0 and a regular map for the refraction/reflection override (HDRI can be tricky and not look as one would expect in some cases). But, most important, add a sun to your scene. Outdoor lighting without a sun looks depressing, sad. You definetly want your scene to be alive, so add a VRaySun or even a standard direct light (with VRay Shadows, of course). Place the sun perpendicular to your camera and 45 degrees from the ground just to start. Change its position so you get more interesting shadows.

About cars and people, you can find pretty decent models. No need for post production, here. Check out the Vismasters Store and you'll find some great stuff on that matter. Here's a link: http://commerce.vismasters.com/catalog/viewcategory.aspx?category_path=2_5_62

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Hello redzuan3828,

I had this problem before, and think that your models normals are not correct, don't know if you were using boolean.. Anyway, there are two things which you can try, if your material is standard, click double sided on, if that doesn't help, try using vray material (better option, but you can not use doublesided material there).

 

Good luck,

regards

Srdjan

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hello mr Sergio

 

-i'm using rectangle and convert to editable spline to form 3d of wall

and then after i finished 1 floor i make it group and array it

 

-i already use vray material

 

maybe while i'm array it (z axis) i make it overlap ??

 

what do u things????

 

 

thanks;)

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hello mr Sergio

 

before i do your advice, i want to asking your opinion because last time i use sketchUp. it use different way to form 3d. the method quite simple and very hard to do nice/real images.

 

some more i don't have formal 3d learning. i done it using try & error method.

 

1) normally in 3d studio max how their create architectural 3d???

wall - using AEC extended or

- plane/rectangle & convert to editable spline

 

i choose plane/rectangle & convert to editable spline cause easy to edit

 

what do u thing????

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Hi redzuan3828,

I wouldn't advice using AEC, it is not flexibile enough. There a many different ways to do it. For this particular project I will treat one side of the building at the time, and finish wall at 45 degrees, and start with the next. Do simple exercise, make rectangle, size of the one side of the building, click off make new shape, and make some more rectangles representing window openings, after you finish, extrude for the amount of the thickness of the wall, than you can try to boolean edges with a box , creating 45 degrees edge, than continue with other sides of the building in the same manner. That is one of the ways. Maybe you can further your studys with learning poly modeling, the ultimate way of doing things, and at the same time more difficult.

Do yourself a favour, lear as much as you can. The more you learn, the easyer it will be for you.

 

Regards

Srdjan

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