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I don't. But the technique would be to use a map on a sphere. But why buy maps when you can make your own? The C4D SKY module does fantastic work (noise-based, not photo) and can be animated, and baked to a spherical map.

 

Baking isnt something i know much about let alone baking an

animated sky. How do i create a noise based animated sky and then bake the noise based sky onto a spherical map?

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Baking isnt something i know much about let alone baking an

animated sky. How do i create a noise based animated sky and then bake the noise based sky onto a spherical map?

 

You would use the built-in SKY function (C4D 9.5 and up), then use a pre-set object in the browse objects menu for just that function--baking a sky to a sphere.

 

I'm not going into detail unless I know you will be going that route. The suggestion of buying sky maps is perfectly fine, too.

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You would use the built-in SKY function (C4D 9.5 and up), then use a pre-set object in the browse objects menu for just that function--baking a sky to a sphere.

 

I'm not going into detail unless I know you will be going that route. The suggestion of buying sky maps is perfectly fine, too.

 

Ernest;

I would like to go down this route for definite and would appreciate any

help you could give me, but if its to lengthy a process for you to describe here on the forum perhaps you could point me in the direction of a

good tutorial for this topic.

 

Thanks either way

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First open C4D and try some stock skies out. Look in the plugins pulldown for the sky system. Find a sky that you like.

 

I think there is a tutorial, maybe its a video, on the 9.5 instalation discs.

 

The baking is really easy, and would be the last step, so get the sky setup the way you like rendering with C4D.

 

I took the tutorial on texture baking and now understand the concept of it.

I think the idea is to save on render times which i have grasped when

creating still shots but im still confused how this works when creating

animations.

 

To create the baked texture for the sky dome... do i select the preset

sky to my liking then select a sphere primitve object then select bake

object from the render settings. Once this is done do i locate and apply

the baked texture back onto the sphere?

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To create the baked texture for the sky dome... do i select the preset

sky to my liking then select a sphere primitve object then select bake

object from the render settings. Once this is done do i locate and apply

the baked texture back onto the sphere?

 

First you play with some skies, decide if they're what you want, get the hang of animating one.

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I haven't grasp the concept of baking yet and heard it does wonders for your render times..

 

i think a skyanimation is a simple yet effective way to create great effects to renderings, I'll love to learn how this is done as well...anyfeedback for us please post:)

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I figured I should refresh my memory before sending you down a bad path. Yep, it works as I thought.

 

sky.jpg

 

http://www.oreally.com/temp/skyanimtestReflection.mov

 

I took one of the presets and just set one parameter to animate, then baked it to a QT file.

 

In Cinema go to the 'window' pulldown and select the Content Browser and you will find all the SKY stuff plus the baker file under 'Misc'.

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I figured I should refresh my memory before sending you down a bad path. Yep, it works as I thought.

 

sky.jpg

 

http://www.oreally.com/temp/skyanimtestReflection.mov

 

I took one of the presets and just set one parameter to animate, then baked it to a QT file.

 

In Cinema go to the 'window' pulldown and select the Content Browser and you will find all the SKY stuff plus the baker file under 'Misc'.

 

 

Ok iv animated the sky in cinema... just like you said... one click of a

button.. easy.... Now its the baking thing again. How do i

apply that sky animation to the bake environment and bake it...?

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Ok iv animated the sky in cinema... just like you said... one click of a

button.. easy.... Now its the baking thing again. How do i

apply that sky animation to the bake environment and bake it...?

 

You could not possibly have had enough fun yet playing with SKY settings. You aren't yet worthy of baking.

 

As I told you...

 

In the Contents Browser window you will find a folder called Misc, and in it a preset for 'environment baking', load that into a file with just the sky that you want to use.

 

You have a choice of baking to a sphere or a half-dome. Click on the baker tag (blue wavy thing) and open up the options, details, etc parts. The top is where you choose what sort of output to do (I chose QTmovie with Sorrenson3 compression) and a size in pixels (start with something like 1000 x 500 or smaller to test the process) don't forget to name your output anim by the way.

 

Below that is a small square with a button that reads 'Bake'. Click it.

 

 

There are things to adjust and try out in the baker dialogs, but I've covered most of it. The result will be a rendered file that can be mapped onto a sphere in the lum. channel, turn off generate GI (also in your Final Render tags) and shadow recieving and casting. Remember that when you bake to have GI and shadows turned OFF, and all bounces set to 1.

 

That is the basic version.

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You could not possibly have had enough fun yet playing with SKY settings. You aren't yet worthy of baking.

 

As I told you...

 

In the Contents Browser window you will find a folder called Misc, and in it a preset for 'environment baking', load that into a file with just the sky that you want to use.

 

You have a choice of baking to a sphere or a half-dome. Click on the baker tag (blue wavy thing) and open up the options, details, etc parts. The top is where you choose what sort of output to do (I chose QTmovie with Sorrenson3 compression) and a size in pixels (start with something like 1000 x 500 or smaller to test the process) don't forget to name your output anim by the way.

 

Below that is a small square with a button that reads 'Bake'. Click it.

 

 

There are things to adjust and try out in the baker dialogs, but I've covered most of it. The result will be a rendered file that can be mapped onto a sphere in the lum. channel, turn off generate GI (also in your Final Render tags) and shadow recieving and casting. Remember that when you bake to have GI and shadows turned OFF, and all bounces set to 1.

 

That is the basic version.

 

Ok... Thanks a million.... i'll play around with that now the rest of the night

and make myself more worthy for my speel of questions in the morning.

 

i have an animated sky on cooking at the minute... groovy.

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There are things to adjust and try out in the baker dialogs, but I've covered most of it. The result will be a rendered file that can be mapped onto a sphere in the lum. channel, turn off generate GI (also in your Final Render tags) and shadow recieving and casting. Remember that when you bake to have GI and shadows turned OFF, and all bounces set to 1.

 

do you just map the rendered animated file the same way you map

a sill texture

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when i load it in as a texture... the texture preview

shows just black!!!

 

There's a setting in C4D regarding that, and I forget where it is. I'm sure someone will tell us about it. But right in the material's panel you can check whether to see animated previews.

 

Anyway, map it onto a sphere, set the C4D frame count to match your QT and simply render it out to test the procedure.

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Anyway, map it onto a sphere, set the C4D frame count to match your QT and simply render it out to test the procedure

 

Iv mapped it onto a sphere but when i render it out to animate

the sky remains static! Any ides what im doing wrong

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Iv mapped it onto a sphere but when i render it out to animate

the sky remains static! Any ides what im doing wrong

 

No. Earlier I tried the same thing myself, it worked. I put the QT in the luminence channel, turned all others off. Check on the last page of the material panel, there is a checkbox for animate texture, though I'm pretty sure that refers just to the previews in the panels. But maybe not.

 

There's also some settings related to the animated texture in the channel, click on the tiny preview to get to those settings, maybe you missed something there.

 

Not only will you get animated output, you should see your texture update on the sphere in the viewport as you move the time slider.

 

Or, if you can't get it fairly quickly, post the file with just your sphere and material, I'll drop in my own QT, but we can check your settings for you. It would only take a few minutes

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