Jump to content

animated clouds


Recommended Posts

cheers ernest... your a gentleman

 

Say's who?

 

Anyway, I set that file up for C4D's engine. Your file uses FinalRender. I forgot about that. I hit renderviewport and got the little bucket running around. Haven't seen him for quite a while.

 

I tried a number of things to get fr2 to render the animated version of my QT movie, no luck yet.

 

I tried making a fr2 material (not a regular C4D mat) and that didn't change much, but did crash Cinema. Ah, yes, I remember fr2...

 

There is no obvious setting in the fr2 panels under 'effects', so it will take a bit more investigating.

Link to comment
Share on other sites

[/url]

 

Ernest;

Check this out you might make more sense of it than me. Got it

over at FR2 forum.

 

 

Hi All,

I have created AR sky - FR Sky synchronization set and I would like to share.

You can download from here:

http://web.t-online.hu/planinform2/_download/FxSunSystemFR.zip

 

SunLightFR.jpg

 

1. automatically switch on/off effects and autolight in render panel.

2. visible custom FR sun by SunSphere

3. baking set for FR enviroment map inside

4. compass object for Sky and FR

5. correcting Sun coordinates, because Sky object use camera origin to set the Sun origin, therefore using arealight with areashadow gives differend shadow than Sky casts

 

Usage: Unzip and save to Cinema4D\library\object folder

0. add object to scene

1.Open Xpresso tag in Sky object

2.Add Finalrender engine to effect panel

3.Drag&drop finalrender-Stage 2 from effect panel to finalrender-Stage 2 node -> then all 'Undefinied' port will get the actual name

4.Set compass objet to Xpresso link and rotate compass Z direction to 5.North -> this allows to set North in Sky and FR all at once.

6.Set Sky location and date/Time parameters

7.Bake Sky map for FR enviroment, assign to FR enviroment slot

8.Switch Xpresso 'Render Setup' parameter to any FR type

 

then you can easily switch between c4d and FR rendering engine

 

Issues:

When you use FRsun the Sky DS TimeZone and Fr Daylight saving time not working properly. I get nearly correct Sun position compare to Sky object when I use negative value on FR 'Anim Time Offset' parameter. If anybody has more time just do it.

 

I could imagine the one of the other SP will content such kind of automatisation to AR Sky object icon_wink.gif

 

Regards,

Zoltan

 

edit:

one more issue: if you animate Sky 'Date/Time' parameter and render frame intreval, not a single frame the FR 'Date/Time' parameters will not change. I dont know why, maybe because the Sky priority changed to Generators for using compass rotate values.

If Sky priority change to other type and you rotate the SKy object the Sun position always recalculate to +Z - North direction.

Im not an Xpresso specialist, maybe anybody know the answer.

Link to comment
Share on other sites

Check this out you might make more sense of it than me. Got it

over at FR2 forum.

 

I was aware of that, though I didn't retrieve the files yet. I was instead hoping that the issue would be FIXED with SP2.

 

You must have seen then that I posted a question there at the Cebas forum about your animated textures. We'll see what anyone has to say.

Link to comment
Share on other sites

I was aware of that, though I didn't retrieve the files yet. I was instead hoping that the issue would be FIXED with SP2.

 

You must have seen then that I posted a question there at the Cebas forum about your animated textures. We'll see what anyone has to say.

 

 

Im starting to think am i going to cause myself alot of hassle by going

down the FR2 route to animate. Put aside the speed of FR2.. perhaps

im better of running with AR 2.5 and going down the render farm route

 

What do you guys think? If i can get final render to work i think i can

end up with a nicer animation but i tried a test render last night with

no landscaping or entourage and it crashed...

 

How does the render farm work? Do you have to setup network rendering?

 

And what if you get artifacts? Is there any settings which are good to

reduce the chances of artifacts in AR2.5?

Link to comment
Share on other sites

Im starting to think am i going to cause myself alot of hassle by going

down the FR2 route to animate. Put aside the speed of FR2.. perhaps

im better of running with AR 2.5 and going down the render farm route

 

I admire your 'Lord's prayer' approach.

 

Well, the answer is that fr2 cannot render an animated texture. Un-f*ing believable. OK, that won't work.

 

But doing GI aniomation in AR isn't a picnic. You are going to have to give us some more specifics about your project and what you are trying to do with your animation so that we can advise you further.

 

Welcome to the minefield. Watch where you step.

Link to comment
Share on other sites

Shocking.... its such a good piece of software to, if only they

would tweak it now and resolve the issues. It has the potential

to be one of the best, and value for money.

 

I'll post my second by second program for the animation

later on today.

 

I have decided to go down the fakeosity route to render the

animation external part and use FR2 with GI to render the

interior wallkthru part. Then edit them together using after

effects. I started learning AE at the weekend past and im

impressed with my progress so far.

 

Any guidelines for good fakeosity would be most welcome.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...