mattclasvegas Posted October 11, 2006 Share Posted October 11, 2006 I've been a designer working in 3D for many years -- but I've never had the opportunity to render a building from the outside. The tilt-up building was designed by jawa studio and my boss is trading out my rendering for work in our office -- so I get to play with outdoor stuff! Some of my observations: 1. Glass is freakin' hard to get to look good -- especially when no interiors are present. 2. It's fun to see everything come together. 3. Clients want everything to look real. 4. The client/contractor is not at all creative colorwise. Some of my trouble spots: 1. My RPC bushes and trees aren't casting shadows (even though the cast shadow button in on). 2. That pesky glass again! 3. Customer is more interested in showing more cars and people in parking lot. Stuff to do still: 1. Client want big mature palm trees in front of the atrium. 2. Client wants more cars and people milling about. 3. Client wants me to berm the planters (I guess I'll have to fix my mapping then). Matt Carter Las Vegas, Nv Link to comment Share on other sites More sharing options...
ovzoc Posted October 11, 2006 Share Posted October 11, 2006 Ok some things to mention... Overall image is nice but: The sun is from the left I suppose ... ? If so then your trees do not receive any light and they do not have shadows.. Even if the trees are added later in PS you should create shadows for them and make em receive light Put a reflection map on your glass so that it looks more realistic. Go outside and watch all the scyscrapers which are made of steel and glass.. you will notice that glass has some reflectivity during daytime The street looks too solid and "perfect".. Add some dirt or blushes like all streets do have Tweak your sky so that fits your perspective of the image. It gives me the impression that the sky's perspective is in the center of the image while the perspective of the building is far on the left Post an image with higher resolution so that we can see more clearly your materials.. Keep up! You should see mine first exterior building... You would laugh for hours... Link to comment Share on other sites More sharing options...
NOOXY Posted October 11, 2006 Share Posted October 11, 2006 hey man welcome to the 3d world...your overall image is not a bad start. Your effect and presentation seems ok if you're going for that dramatic effect. ovzoc pretty touch on everything..overall your lighting is too flat and lacks shadows and depth...texturing needs improving if you want to achieve phtorealism in your image.. Good luck and keep posting Link to comment Share on other sites More sharing options...
STRAT Posted October 11, 2006 Share Posted October 11, 2006 that image would be lifted 200% with either some gi or AO. i'd go with AO i think Link to comment Share on other sites More sharing options...
mattclasvegas Posted October 11, 2006 Author Share Posted October 11, 2006 I'm going to kick myself for asking. What is AO? matt Link to comment Share on other sites More sharing options...
STRAT Posted October 11, 2006 Share Posted October 11, 2006 ambient occlusion. approximates shadow where mesh joins occure. helps to add to the gi effect. Link to comment Share on other sites More sharing options...
3DIFX Posted October 12, 2006 Share Posted October 12, 2006 Not a bad start. Maybe try darkening your glass for some contrast (it's usually darker because of interior spaces beyond). The current glass color is blending too much with your sky. Link to comment Share on other sites More sharing options...
ovzoc Posted October 12, 2006 Share Posted October 12, 2006 I'm going to kick myself for asking. What is AO? matt NEVER NEVER hurt yourself for asking questions!!! That's why these forums are for !! The best thing for eveyone is to share his / her knowledge so that other people improve their work ! Link to comment Share on other sites More sharing options...
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