d7man2000 Posted October 11, 2006 Share Posted October 11, 2006 what does RPC jitter do? does it always calculate all RPC objects every frame and then render? my animation with cars and trees looks bad, on some frames cars and trees disappear or look bad, how can I fix it? Is it jitter, eye level viewing, or optimize? Link to comment Share on other sites More sharing options...
CookiE Posted October 11, 2006 Share Posted October 11, 2006 what does RPC jitter do? does it always calculate all RPC objects every frame and then render? my animation with cars and trees looks bad, on some frames cars and trees disappear or look bad, how can I fix it? Is it jitter, eye level viewing, or optimize? I turn jitter off on ppl and cars because say you have a person and you do a 360 around them, with jitter on you will always see the front of them but with it off you see the back sides etc like you should. on trees its not so bad and sometimes can make things look better with jitter on Unless im getting mixed up with billboard lol Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted October 11, 2006 Share Posted October 11, 2006 I thought jitter was meant to fill the angles between 2 RPC pics, meaning if you rotate your RPC object 0.5 degree there is no pic for that angle, so jitter kind of creates a transition between 2 pics to emulate that 0.5 degree... Gotta check the help file. Link to comment Share on other sites More sharing options...
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