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Fly"through" Rendering


Mario Pende
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depends on the client. allot of 'old school' clients prefer the single straigh on fly through. but its generally better to do the anim in small chunks and edit them together later. suggest this to your client.

 

it's easier to render this way and is less monotonous and boring to watch.

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Yeah, breaking them up will give you more flexibility.

 

On the other find, I find long continous shot, if done properly (the difficult part) can be mightily impressive as it suggest something that is impossible or very expensive to do with real camera.

 

Personally, I am a fan of the long shot - so I try to stretch them as far as possible, but only as long as I can keep them interesting.

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I'm a big fan of creating several small renders and editing them together. I think that in alot of cases you will want to tweak lighting from room to room and this approach facilitates that. I also think that when doing the "old" style of flythrough that you spend alot of time trying to make corridors etc look good when the real point is to show the rooms. You also almost invariably must use the forward moving camera path approach to achieve the old style of fly through which I think looks crappy compared to more tasteful and arty camera work that you can use when creating segmented fly throughs.

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Thank you guys!

Ill do few small ones and use AE later on.

Agree with you that in this way you can tweak every room seperetly, and yes its a lees job, but lets not forget its still animation!

As for the client, I think they didnt see any CG animations yet, so they didnt express any desires.

Strat, can we make voting thread here to see people opinions long /few short?

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Here is another vote for smaller chunks, pieced together then.

 

As mentioned, smaller chunks allow you to add detail where it makes a difference. Also, once you try and light a huge model, work with it in VIZ /MAX ADT etc.. it can become very difficult just to view objects or move around etc..

 

Once broken down, you have a model that is quicker to render, easier to navigate around, and generally more user friendly..

 

You will find that you can put more detail, or a better lighting solution on smaller chunks, as they wont be quite so demanding, certainly on interiors, and to some extent exteriors as well.

 

Andy

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