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back to the burner


pg1
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hey

 

One of the lads here in our office just got this from one of his renders.

it was rendered through backburner and some of the stripes are off colour. I think some of the nodes did not gamma correct their stripes.

 

Thing is that about an hour before he got this messed up render he put through the same image at a lower res. across the same render nodes to get a preview and it was fine. Then he put in a higher res and set it to go and got the messed up version I posted on here.

 

Is this an error from backburner.

Does backburner take the preference (i.e where you set the gamma to 2.2) from the saved max file that is being sent to render or from the ini. file of max on each individual render node?

Has anyone else run into a similar problem?

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we think we sorted out the problem.

 

The marble map that is on the walls was adjusted using hue and saturation in PS and because of the way we have our network setup some of the rendernode were not picking up on the changes that were made to the bitmap.

 

To keep traffic on our network down we have set up 2 rings one in the office itself with 6 computers on it and another ring in a room full or servers.

 

1 machine in the office hosts the maps all the machines in the office reference that machine.

 

1 machine in the render node room also hosts the maps and all the machines in that room reference that machine.

 

The computer in the office with the maps updates the machine in the render node room every few minutes and its that time delay that caused the problem.

 

I think. This is all the solution of the guy who runs our network and since I don't know that much about networking I aint sure if its the actual solution.

 

Anyway its my boss that ran into the problem and if he's happy with the network administrators answer then I is happy.

 

Unless we run into the problem again

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