jericho0131 Posted October 13, 2006 Share Posted October 13, 2006 Hi, I'm a student and started using Vray 1.47 with 3Dsmax 8 for just 1 month. I'm trying to make an animation with a large exterior scene, but I keep getting weird results when i render. My computer is Core2Duo E6600, 2GB RAM. And I rendered it with lightcache for first GI bounce. First I thought it was because of lack of memory, since sometimes the application closed because of it, but even though i lowered the data, the rendering result didn't change. (managed to avoid applacation crash) Sometimes I get the same weird results with smaller scene. I tried 3GB option or other things to save memory but it didn't help either. So next I tried to change the Gi method. Switching to QMC was totally successful but too slow. Switching to IR map was the same result (much better, though). I also changed the lightcache scale to world and was successful, but the image was not good. So I'm confused with this problem. Maybe I should go with QMC but since I don't have many computers, I'd like to render with Lighcache. Somebody please help me on this. Thanks in advanced. Yosuke Link to comment Share on other sites More sharing options...
kippu Posted October 13, 2006 Share Posted October 13, 2006 this is definitely some raytrace materials or overbright materials .... check the vray log ...it will show the culprit materials... actually first try rendering with a default vray grey material and check it ...if that works then find out the wrong material Link to comment Share on other sites More sharing options...
jericho0131 Posted October 13, 2006 Author Share Posted October 13, 2006 Thanks kippu for your advice. Yes, I do have those warning messages in the log and if I overide with defaul Vray material, I get a normal result. I looked into some thread about material overbright and learned to use Vray scene converter, and I did it but it didn'T change the result. The log says like, "Material returned overbright or Invalid color{object"box23",RGB:0.75,3.19e+17,.....} " Or "Invalid texture cordinates...." Really too much of this... I guess I should handle with this too. Link to comment Share on other sites More sharing options...
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