andreg Posted October 13, 2006 Share Posted October 13, 2006 Hi all I am preparing my files for an animation following Vlado's tutorial. problem is when I render using LC saved from file with DR I get these darker buckets can anyone help me resolve this issue? Thank for your help Link to comment Share on other sites More sharing options...
John Dollus Posted October 13, 2006 Share Posted October 13, 2006 Have you checked that all of the systems being used for DR can access the saved Pre-Calcs? Link to comment Share on other sites More sharing options...
andreg Posted October 13, 2006 Author Share Posted October 13, 2006 everything seems fine for that i'm using UNC path to my texture server T:\max8 stuff\Lightmaps\cam1.vrmap I just received my copy of Gnomon's interior GI DVD. I hope this is gonna help me out. Link to comment Share on other sites More sharing options...
Parker1 Posted October 13, 2006 Share Posted October 13, 2006 everything seems fine for that i'm using UNC path to my texture server T:\max8 stuff\Lightmaps\cam1.vrmap You can not use the T:\... you must use the full UNC like this: \\192.168.252.184\servername\max8 stuff\Lightmaps\cam1.vrmap Link to comment Share on other sites More sharing options...
Brian Smith Posted October 13, 2006 Share Posted October 13, 2006 It appears that you're using Bucket mode in the Irradiance map rather than Single Frame mode. With Bucket mode you get variations because it calculates a final rendered bucket independent of another and doesn't borrow or use the information from adjacent buckets. Link to comment Share on other sites More sharing options...
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