AnuK Posted October 14, 2006 Share Posted October 14, 2006 This is my new work. please comment on this. Link to comment Share on other sites More sharing options...
cssony Posted October 22, 2006 Share Posted October 22, 2006 ok, add some more depth sofa's texture are little big make it small , back ground image looks the part of glass wall overall image is lokking pale Link to comment Share on other sites More sharing options...
Sindala Posted October 22, 2006 Share Posted October 22, 2006 Not bad, a few thing though. The chandelier look really out of place, and plastic, if i were you i'd move it to above the star on the floor, or even better loose it. The texture on the chairs is to big and the doorhandles on the right are placed to high. also if it's a nightshot the background/outside is much to saturated, i'd loose some of the color there and add some blue in general. Perhaps some buttons next to the lifts and an indicator of on which floor the lifts are would be nice detail. I like your floors a lot, keep it going! Link to comment Share on other sites More sharing options...
jtroupe Posted October 23, 2006 Share Posted October 23, 2006 One thing I would suggest to put some sort of interest where your eye gravitates towards. That point for me is right in front of the elevators and in between the chairs. May be some sort of table with flowers. or someone waiting on the elevator. The scene needs some sort of life in it. Overall, it looks good. Link to comment Share on other sites More sharing options...
Buffalo Bills Posted October 24, 2006 Share Posted October 24, 2006 Not a bad start. It looks a bit bright and washed out. Are you using IES lights? The material on the chairs look too big. The reflections are a bit strong. You should have them fading away on the floor. the chandelier looks a bit out of place and doesn't fit very well with the decor. The chrome seems too clean and bright. Maybe once you tone down the lights it will tone down the chrome. Link to comment Share on other sites More sharing options...
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