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Help With Lighting


Siddharth
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A couple of suggestions:

 

1. check your ambient color again - make sure it is pitch black

 

2. if you're relatively new to lighting in Max I would suggest assigning the default material (gray color) to all objects and, assuming all your light sources are similar, start testing one light at a time. Play with the Decay first rather than attenuation - which is a bit more complicated.

 

By using this additive method you may arrive at better results quicker than trying to do everything at one (materials, multiple light sources, etc).

 

Lastly, are you using MAX 5? If so then look into the Advanced Lighting features (Radiosity, Light Tracer, etc). Those methods calculate Global Illumination which helps.

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Your scene looks washed in light and thus looks flat. If you take a look around your own room you will see that some things are in shadow and others are in deep shadow such that they can not be seen. I think you need a key light that will cast the hardest shadows and then a few low intensity omni lights to help fill in the other shadows.

 

:D

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