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MAX9 is Out


Justin Hunt
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I'm running the trial on XP32, so I know it's got 32-bit, but I don't know if it has 64-bit. Anyway, I'm going to have to stay pretty much in 8 until NL updates the Maxwell plugin, but I've been trying the new mental ray and it seems quite good so far - they've changed a bunch of the things about it that I didn't like, and so far I haven't seen anything from before that they've broken. It looks more like Vray now.

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AFAIK the trial is only 32bit, but the full instillation has both

 

Been playing with the now FG and am pleased with the way it is working. As a said a while ago it looks like they have looked at how Vray and the likes work and implemented their own version.

 

The Arch and Design material is great.

 

Has anyone tried Vray with it yet?

 

JHV

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Some say that your plugins will have to be recompiled.

 

I got an email from Cebas telling me they were having to re-compile ALL of their plug-ins for Max9. Of course the only thing I've bought from them is the not-ready-to-go Finalrender2/C4D which is overdue a servicepack. I guess I'll be waiting a bit longer now.

 

But I suppose that says something for where plugins may be with the new Max.

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wow max 9,,,

no fancy changes,, but they realy did some cool changes in the core,,, ull feel it when u play with heavy polys....

 

vray is not working... hrrrrrr ....

but the new mentelray is great .... realy g8.... with new arch+design material..

it looks extactly like vray mtl ....... and there is an option to make ur mesh edges smooth within shader..... wow... thats ammazing......

 

guys try it out,....

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I am in the process of doing one. Its an interior that I did a little while ago.

 

The major change I have done is replace the Fakocity light rig for the Physical sky and sun and render with FG. Huge improvment and relativly quick. Once its done I shall post.

 

I tested an exierior one as well, also changed the light right to physical sky and sun with FG. Also very good and quick. The FG is clean and took minutes to calculate with relativly high settings

 

JHV

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My first interesting problem with the new mental ray. I brought in the stock Sponza for Max file, added daylight system, changed sun and sky to mental ray. Set FG to low preset with 5 diffuse bounces. Exposure control Logarythmic with daylight flag. Image on the right is with mr physical sky, left is with white background.

 

Now, this looks pretty cool, and potentially useful, but... WTF? Any thoughts?

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I figured it out. Since the original Sponza file was for Max3, the camera was not compatible with mental ray. New camera and it rendered fine. Replacing all the materials with the new mental ray material improved the quality dramatically at the cost of some speed (all mats had reflection of some kind).

 

I upped the brightness and contrast on the exposure control and used FG low preset with 5 bounces and 1/16 image sampling.

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It was 43 minutes at 640x480... this on my Core Duo 2.16... I think it could be more efficient but I don't have any of that figured out yet. 5 bounces gets better propagation to the deeper parts but slows it down quite a bit. I could do a much more basic render at that res with reasonable propagation in a bit under 4 minutes. Anything above 5 bounces becomes prohibitively slow.

 

Here's 3 bounces low, 640x400, this time run on the Core2 Duo 2.84 with the Core Duo 2.16 as a satellite, a bit under 5 minutes.

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