AJLynn Posted October 20, 2006 Share Posted October 20, 2006 Trying now with 4 bounces and more trace depth, and all glossies on fast mode (I missed a bunch when setting it up). Link to comment Share on other sites More sharing options...
Koper Posted October 24, 2006 Share Posted October 24, 2006 looks like you two R really excited!! greate tests!! Justin, you gonna post your test on the interior one? Link to comment Share on other sites More sharing options...
AJLynn Posted October 24, 2006 Share Posted October 24, 2006 I'm pretty impressed overall with what I've tried so far. I haven't had time to do any interiors, but exteriors with sun, sky and artificial lighting are working well. Final Gather has come a looooong way since it was first introduced, I've been able to get excellent light propagation with it - my only complaint would be that there doesn't seem to have much improvement to the photon GI + FG combination, and it's still crap for exteriors. The Arch Design materials work well, in some cases they make it almost too easy - choose a template, drop a few maps in, tweak a couple sliders and you've got a material in under a minute. But there are still situations where only a good old-fashioned mental ray material with 2 dozen shaders will do. Logarithmic exposure control seems more important now, especially with sun+sky, which goes against my own biases against anything that looks even a bit "kludgy" but I can cope. Link to comment Share on other sites More sharing options...
Justin Hunt Posted October 24, 2006 Author Share Posted October 24, 2006 I am with AJLynn on this one. FG is great and comparitily fast. Here is a WIP of an exterior that I am working on , it still in design development so a way to go yet. 5 minutes rendering at 1200px, Physical sun and sky. All materials are Arch and design. The pool shot is of a project that just wont go away (been working on it for over a year now) Started in Max8 with Potons and FG - around 4hrs to render, now in Max9 with only FG, physical sun and sky - renders in 2hrs. Only the people and some of the planting is post. I am in the process of doing an interior, busy with the textures. I started this one with Max8 and gave up and switched to Vray. For fun I and redoing it with Max9. Once it is up to scratch I will post. Overall I am very pleased with this release, JHV Link to comment Share on other sites More sharing options...
AJLynn Posted October 24, 2006 Share Posted October 24, 2006 Let us know what you find out about interiors. I guess I'll have to get into that too eventually Good stuff, btw, and - 5 minutes!?! Link to comment Share on other sites More sharing options...
Justin Hunt Posted October 24, 2006 Author Share Posted October 24, 2006 Yep 5 mins. The trick was to turn shadow casting off for all glass elements JHV Link to comment Share on other sites More sharing options...
pixelperfectg Posted October 25, 2006 Share Posted October 25, 2006 From my own testing it seems to work well on arch-interiors. Here are some of my tests: 32 minute render (DOF added in post with z-buffer render): http://features.cgsociety.org/gallerycrits/11835/11835_1161196056_large.jpg This one was about 30 minutes as well: http://features.cgsociety.org/gallerycrits/11835/11835_1161008865_large.jpg The combination of IES lights & displaced rug slowed this next one down to about 2 hours: http://features.cgsociety.org/gallerycrits/11835/11835_1161003577_large.jpg All renders completed on one dual xeon 3.2 system. Jeff Link to comment Share on other sites More sharing options...
AJLynn Posted October 25, 2006 Share Posted October 25, 2006 Nice. Were you using multibounce FG for the sunlight ones and photons+fg for the night shot? I'm not sure yet how I'd want to deal with a scene with both sunlight and artificial... Link to comment Share on other sites More sharing options...
pixelperfectg Posted October 25, 2006 Share Posted October 25, 2006 No GI on any of those, just FG multibounce. But instead of using a lot of bounces (I used 2-3 bounces on all three examples), I also increased the FG multiplier a bit. Link to comment Share on other sites More sharing options...
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