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light cache problem,maybe?


pg1
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I just started doing an interior animation using light cache and pre cal. irmap.

image sampler adaptive subdivision

med animation setting with 50hsph and 20 interp. samples

light cache

subdivs 500

sample size 10mm

scale world

filter nearest

 

I also have set the walls to generate gi. 1.2

 

I am getting an error at the corners of the walls as you can see in the attached image.

 

Is this a light leak? or a problem with my light cache settings

whatever it is how do I get rid of it.

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I would try to increase the light cache subdivs to 1000 or higher, this may get rid of the light leak in the corner.

 

You also might want to try to use high settings on the irradiance map, you wrote that you used a pre. calc irradiance map so you will still get fairly fast results, just add the new high irradiance map to your old calc.

 

One way or another, to get rid of the light leak you need to pump up your settings.

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i don't see any attached image, but most likely 500 isn't anywhere close to the number of subdivs your need in your lightcache settings. the precalc will divide those subdivisions throughout the entire length of the animation, thus lightcache anim subdiv's can easy be around 2000, it all depends on how the size of your scene and how far you travel in your animation.

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Hey guys was up the walls yesterday so haven't gotten back to the animation yet.

 

The reason you cant see an attached image is because I accidentally double posted and 'quizzy' (moderator) had to delete them and repost, which lost the attachment.

I think, because I'm sure it was there yesterday.

Unless all these late nights in front of a computer have finally made me delusional.

Anyway I have uploaded it again with pics or when the direct light is.

 

 

Will definately increase the light subdivs hopefully that will sort it.

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  • 5 years later...

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