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Conform Objects to Site


Andrew Roane
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I am attempting to add some site objects (sidewalk, gutter, paving, etc.) to a project that I am working on. I started with the sidewalk. I imported the site plan and I traced over the plan, then I extruded the walkway up 4". Now I can't get the shape I extruded to conform to the variable slopes of the site. I have tried the 'Conform Space Warp' and the 'Conform' compound object without any success. I then tried to subdivide (which only affects the Radiosity ,I guess) and I also tried tesselate, but it would only tesselate the sides of my walkway, not the top or bottom. I think that the Conform compound object would work if I could just figure out how to apply something like the Subdivide modifier that would actually add vertices to the object. Or if someone knows of a better way altogether, I would love to hear it. Thanks.

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Don't need a plugin.

Select your terrain, go to compound object and use ShapeMerge. This will project your 2d spline onto your 3d terrain. If you add an edit poly or edit mesh modifier and select the polygon subobject level, all polys within the boundary will be selcted making for easy extrusion/detaching or adding material ID's.

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