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Vray Interior Problems with Irradiance Map


martin walker
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Thanks...will try that. I even used the "enhance detail" setting...which is painfully slow

 

am I correct in assuming that if I calculate the Light Cache with a low setting (say 100).....it doesnt matter how high I bang up the Irradiance Map it will still have too little GI info and be noisy grainy ?

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Yes, Detail Enhancement is very slow. It's kind of AO, so you don't really need to use it (imo).

The thing with LC is that with very low settings it's almost like not using it at all. Personally, I hardly touch the default settings, even for animations. I probably could get faster calcs, but the default works most times, so...

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You got a crash with 1000? On a dual xeon with 3 gig? You gotta be kiddin'! How many polys are you dealing with? I usually set LC to 1250 and 0.01 (screen) and it runs just fine on my P4 3.4 with only 1 gig... What's the resolution you're trying to render? There's something weird there, I guess...

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I usually, by default now, use 1250 as a default.

 

Do you have any large objects, which could cause your "world" to be very expansive..? I can get mine to crash if I try to hike LC sub's too high with world, and then mix that with a large object in. Something that would effectively give you a huge object, like a base to the model.

 

Andy

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I usually, by default now, use 1250 as a default.

 

Do you have any large objects, which could cause your "world" to be very expansive..? I can get mine to crash if I try to hike LC sub's too high with world, and then mix that with a large object in. Something that would effectively give you a huge object, like a base to the model.

 

Andy

 

 

thanks Andy, Ive had a look and nothing very big. Could my sample size be too small (0.01m) Im working in proper scale / units ????

 

Im sure now the blotchinees is down to my LC settings...just trying the thing to calcualte without falling over...grrrr

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