tricky Posted December 17, 2003 Share Posted December 17, 2003 This was a college asigment (due yesterday) of planning/modeling/rendering an existing building and i choose this one, Manantiales Building, that was a finalist for the Mies Van der Rohe prize. It was modeled using Autocad 2004, since the plans were done there and i needed the precision i cant find in 3DS (or that i dont know how to use yet...). Renders were done in Max 5.1. Any critics/tips/help would be apreciated, since it's my first big rendering project, and i just started using textures and ligthing.... The actual building Hall, with a marble? (marmol) wall exterior views Link to comment Share on other sites More sharing options...
monkeyboy Posted December 18, 2003 Share Posted December 18, 2003 is this a UFB? Unidentified flying building? watch out with those standard max skies, they tend to make a rendering immediatly bad... better use a good old home made blue gradient background, they are more nutral. Link to comment Share on other sites More sharing options...
ShaMan2 Posted December 18, 2003 Share Posted December 18, 2003 Actually, I rather like the Magritte effect of placing the building in the sky. Sometimes I get tired of looking at "realistic" images. That got my attention. --Lisa Link to comment Share on other sites More sharing options...
Richard McCarthy Posted December 19, 2003 Share Posted December 19, 2003 Hi Tricky I think it's a fine first attempt, the modeling is very good, and accurate from what I can see. But I think you need to improve on your lighting /material/ texture handling. The textures are not what I would expected, and UV assignment isn't quite right (from the interior screenshot) The material properties wasn't set right either, it's either too reflective, or not reflective enough. (Compare to the photo) But it's still a good model, lots of potential to improve upon it happy tuning Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now