pipjor Posted October 21, 2006 Share Posted October 21, 2006 i'm doing a flythrough animation that travels down 5 miles of interstate. i'm trying to figure out the best way to texute the grass median etc. i'm using 3ds 8 please see attachment. thanks, Link to comment Share on other sites More sharing options...
pipjor Posted October 21, 2006 Author Share Posted October 21, 2006 i may have figured it out myself. 1. create tileable grass texture in PS 2. Use "Composite" material in 3DS.. any suggestions for the trees?? has anyone used VRAY, Onyx proxies???i never have but i'm leaning on buying VRAY and Onyx just for this.. thanks, Link to comment Share on other sites More sharing options...
lxgrunger Posted October 22, 2006 Share Posted October 22, 2006 use Treestorm and convert it to vray proxies Link to comment Share on other sites More sharing options...
gfa2 Posted October 23, 2006 Share Posted October 23, 2006 I agree with the Onyx recommendation. I did a highway scene that had over17,000 onyx trees in it and is looks pretty cool. Some would say that's overkill...I say yeah, probably. Link to comment Share on other sites More sharing options...
mskin Posted October 24, 2006 Share Posted October 24, 2006 also play around with blend materials. maybe take two composites, one dirty and one grassy or something. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now