miguelafi Posted May 27, 2003 Share Posted May 27, 2003 http://www.cgarchitect.com/forum/filepush.asp?file=stafe.jpg hi, im new to radiosity this is one of my first attemps ever, and im having problems in getting the room well iluminated, im trying to make it real but i cant get it... if anyone can help me with a tip to get a good ilumination of the room it would be very helpful... thanks a lot, and sorry for my english cheers, gracias Link to comment Share on other sites More sharing options...
supaslims Posted May 27, 2003 Share Posted May 27, 2003 Hi, It would help if you would post your software and settings but by the looks of it your ambient light needs increasing. Link to comment Share on other sites More sharing options...
Da_RoCk Posted May 28, 2003 Share Posted May 28, 2003 Hi, I may i suggest adding a little interior light source. it seems that the only energy source ur getting is ur external source. Hope it helps... Link to comment Share on other sites More sharing options...
miguelafi Posted May 28, 2003 Author Share Posted May 28, 2003 thanks for the replies... im using autodesk viz 4 radiosity and a daylihgt system with IES SKY Intensity 92003 lx. raytraced shadows IES sky parameters multiplier 4 a little explanation on how to increase the light??? thanks again... Link to comment Share on other sites More sharing options...
jucaro Posted May 28, 2003 Share Posted May 28, 2003 Hi, have you tried using the advanced lighting overide material? Link to comment Share on other sites More sharing options...
miguelafi Posted May 28, 2003 Author Share Posted May 28, 2003 IM USING OVERRIDE IN SOME MATERIALS BUT IF U CAN EXPLAIN ME A LITTLE MORE ON HOW I CAN IMPROVE THE SCENE IT WOULD BE VERY HELPFUL IM A BEGINNER IN BOTH VIZ AND RADIOSITY, I HAVE NEVER TAKE A LESSON AND IM NOT FAMILIAR WITH A LOT OF COMMANDS AND TERMS, THANKS A LOT... CHEERS Link to comment Share on other sites More sharing options...
ZepSOFD Posted May 29, 2003 Share Posted May 29, 2003 1. Check out "Exposure Control" that should get your light levels up. 2. Have you tried turning off "Cast Shadows" for the window glass object or just hide the window glass during the processing of the Rad. Solution? 3. Make sure the "Reflectance" value for your material is close to that of the real world. (Example: White has roughly an 80% reflectance value. You can use white as a base (since it has the highest ref. val.) to eyeball other colors ref. val. if you don't have real world numbers to use.) tom Link to comment Share on other sites More sharing options...
MegaPixel Posted May 30, 2003 Share Posted May 30, 2003 At the risk of being wrong, I'm going to say try adding 1 or 2 bounces to the radiosity solution. Every bounce makes the scene a bit lighter. Filtering adjustments might be in order as well. Link to comment Share on other sites More sharing options...
xgarcia Posted May 31, 2003 Share Posted May 31, 2003 I've collected a few txt files and links and what-not's from when I first began using Viz (radiosity). They are mostly from the autodesk newsgroup for Viz. I've zipped them up for you guys to use. Viz4 Radiosity Tips Pack Hope this is useful. Credit goes to whoever is on what page - some are blank so I don't know who said it. Xavier [ May 31, 2003, 12:46 AM: Message edited by: xgarcia ] Link to comment Share on other sites More sharing options...
miguelafi Posted June 3, 2003 Author Share Posted June 3, 2003 ok, following all you tips, by the way thanks to everyone of u who take the time to write down something... so far so good im still need some tweaking to do im taking more advices ps dont pay attention to the triple rack over the kitchen... rgds gracias Link to comment Share on other sites More sharing options...
Tango Posted June 3, 2003 Share Posted June 3, 2003 Hola Miguelafi: Much better now! A few issues...: -I find the texture on the ceiling and the walls to bumpy - try rescaling it. -The wooden post (left at the balcony) doesn't meet the horizontal element -I find the background picture a little tilted..I may be wrong... Anyway...Good Job Link to comment Share on other sites More sharing options...
LEE Posted June 7, 2003 Share Posted June 7, 2003 Que pasa You did good! I like the glass top table in the corner. my glass gets stupid when its so close to the camera. Are you using one of the raytraced materials or did you make it? The reflections in the floor looks a little too sharp. I have noticed some of the better work in this forum blur the reflection a little or maybe a lot. Flat mirror has options to do this, assuming you used flat mirror.The floor looks nice overall. Did you model each tile or did you use a composite material? I am not sure I understand the upper cabinets. Is the center panel glass, painted? If it is glass turn it off I think it will look more convincing.I would mention the threashold and the head but I think you already know its not there. As a whole this is much better than I was expecting. Now go look at mine it should be at the top of the page. for now any way. Link to comment Share on other sites More sharing options...
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