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Car Won't Render at All


nzjimmy2001
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Any error messages? Do the MXMs contain references to bitmap files that aren't in the expected locations? Are you using 1.0 or 1.1? What app are you launching the render from? Does the MXS file open in Maxwell Studio? Did you find any similar complaints in Nextlimit's Maxwell forum?

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Yeah, I love how they keep doing that - you upgrade your version by 0.1 and your MXS files don't load, your scenes don't work, the only material type the Max plugin has now is MXM file, the Cinema plugin has the other material types but they don't work... was it really necessary to make that many changes and would it really be that hard to put in some backwards compatibility?

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Did you install the latest Max plugin? 1.0 plugin scenes aren't supposed to be compatible with 1.1. Are all your paths set correctly? And supposed you make something basic, export a file that MXST can import like 3DS or FBX, can you import and render it?

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honestly i can't think what could be wrong. i did get the body to render by itself once... then the next time i tried again with the same file... it wouldn't render. i have no trouble rendering anything else. i thought it was too high a poly count. i am using 1.1 plugin for max.

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I tried your scene in Max. If you check the info window box in the Maxwell settings, you'll see a lot of this error:

 

Error: Invalid U value object.setTriangleUVW

 

I added UVW mapping to all objects, and it eliminated that error, but I still got this incredibly non-useful set of information:

 

Materials info: Total Materials: 2

Bitmap info: Loaded Maps: 0 (0 missing)

DefineSceneMaterials Ok

Create Geometry Ok

Error: Errors detected in scene creation phase. MXS will not be created. writeMXS

Error: MXS Write Error! (null)

 

I don't know what's causing that. I'd suggest asking on the Max section of the maxwellrender.com forums.

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