Tommy L Posted October 24, 2006 Share Posted October 24, 2006 Hello folks, a long time since i posted any work. This is a frame from an animation, very much a work in progress. I need to come up with some other way of illustrating the context buildings, brown boxes is a bit dull. I only want a few blocks of the city in detail, along with the parkland. Any other advice/comments would be great too. Thanks, Tom. Link to comment Share on other sites More sharing options...
jophus14 Posted October 24, 2006 Share Posted October 24, 2006 Since I live in Chicago, I would be very interested in seeing this animation. Good luck. It looks great so far. Link to comment Share on other sites More sharing options...
Tommy L Posted October 24, 2006 Author Share Posted October 24, 2006 im afraid it is confidential for a while. I suppose i could render the animation without the proposal. Link to comment Share on other sites More sharing options...
mtutaj Posted October 24, 2006 Share Posted October 24, 2006 I am actually heading into the city tomorrow. Could take some shots if you need them and also have some photos looking out the window of the top of the prudential building right by your site. you can IM of PM me if your looking for something specific. Mike Link to comment Share on other sites More sharing options...
Tommy L Posted October 24, 2006 Author Share Posted October 24, 2006 Thats a very kind offer indeed, but i kind of need a solution thats going to work for all the background buildings. The site will be seen from all directions, so i just want an NPR technique that will sit comfortably in an animation where the 'foreground' (being the surrounding couple of blocks) is made to to look as real as i can make it. Thanks again though. Link to comment Share on other sites More sharing options...
mtutaj Posted October 24, 2006 Share Posted October 24, 2006 did you model the base city? or did you get it from somewhere? That whole area around by the northern piece of grant park is going to change here in the next couple of years. The Childrens Musuem is going to be putting in a underground building in addition to renovating one of the field houses. Let me know, Thanks, Mike Link to comment Share on other sites More sharing options...
Tommy L Posted October 25, 2006 Author Share Posted October 25, 2006 No, the block model was already in our files here, i dont know who did it. It will be interesting to watch that part of the city change, i work in Sears tower so i have a pretty good view of whats going on. Link to comment Share on other sites More sharing options...
jophus14 Posted October 25, 2006 Share Posted October 25, 2006 It has to be pretty cool doing an animation of a city you walk through everyday. I love walking down these blocks and looking up at all of the detail on our city's buildings. Good Luck with your project. Link to comment Share on other sites More sharing options...
Tommy L Posted October 25, 2006 Author Share Posted October 25, 2006 thanks for the replies, but, does anyone have any ideas about an npr style that sits well next to 'real' style? Link to comment Share on other sites More sharing options...
Tommy L Posted October 25, 2006 Author Share Posted October 25, 2006 thanks for the replies, but, does anyone have any ideas about an npr style that sits well next to 'real' style? Link to comment Share on other sites More sharing options...
Ernest Burden III Posted October 25, 2006 Share Posted October 25, 2006 any ideas about an npr style that sits well next to 'real' style? Just about anything can work, you just have to be consistent. You are treating a few buildinfs 'real' and then go right to brownbox, but leave the ground as a photomap, which actually exceeds your 'real' in looking real. It quickly becomes soup. Find a concept and stick to it. Maybe it's that your client's building(s) are given look A and everything else gets look B. Or the 'real' fades away within a few blocks of the subject, reverting to a certain basic treatment. But whatever that is, the ground texture should obey the rules! Your example simplifies both the shapes and treatment of the surroundings, which may be too much. At least add some parapets and roof boxes to the brownboxes, for example. In the end what is the goal of showing certain features one way and others another--is it to say this is different in some way, sets itself apart from its context? Or is it that the budget isn't there for full detail? That's not something you want the work to communicate. Link to comment Share on other sites More sharing options...
RAYMOND Posted October 25, 2006 Share Posted October 25, 2006 what is "npr style"?? Link to comment Share on other sites More sharing options...
Ernest Burden III Posted October 25, 2006 Share Posted October 25, 2006 what is "npr style"? NonPhotoReal Link to comment Share on other sites More sharing options...
alfienoakes Posted October 26, 2006 Share Posted October 26, 2006 Ernest.. great comments.. I suppose what you could do, is centralise a gradient over your scheme, bit like in p'shop, and then as you say, the real fades away, and the "brown box" effect is left. I think that would look really cool, especially if the gradient gave you a building that was half in detail, and then faded away to a very simple box.. and indeed keep that detail the same on the landscape as well. But how would you get that gradient effect in Viz / max.. Andy Link to comment Share on other sites More sharing options...
Tommy L Posted October 26, 2006 Author Share Posted October 26, 2006 Ernest, Alfie, thanks a million, youve hit the nail. In fact thats made me really optomistic about this one. The beauty is, theres no real deadline. Ive just been told its coming up and to work on it between jobs and whilst waiting for other renderings. Woohoo! Link to comment Share on other sites More sharing options...
Tommy L Posted October 27, 2006 Author Share Posted October 27, 2006 Latest, any comments? I know there are some incongruous elements, Im just after general comments to improve the style. I am leaning toward illustrating it as 'reality inside a physical scale model', but not too sure... Thanks, Tom. Link to comment Share on other sites More sharing options...
jophus14 Posted October 27, 2006 Share Posted October 27, 2006 Are the faces just bitmaps on your buildings? If so, how did you get the reflections in the window panes? Link to comment Share on other sites More sharing options...
Tommy L Posted October 27, 2006 Author Share Posted October 27, 2006 Are the faces just bitmaps on your buildings? If so, how did you get the reflections in the window panes? Went though all the bitmaps and made a b/w reflection map, put the map in the reflection slot of the material, set to about 50% I think it will pay dividends in the animation. Adds a bit of interest and depth to the elvations. Link to comment Share on other sites More sharing options...
mtutaj Posted October 27, 2006 Share Posted October 27, 2006 I like the look. great job on the reflection map as well. That is a lot of work in its self. Mike Link to comment Share on other sites More sharing options...
acidmaster Posted October 28, 2006 Share Posted October 28, 2006 Looks great to me... just keep going... I would give you some advice , if you supplied more pics this would help. But I like what I see.. alot... Link to comment Share on other sites More sharing options...
alfienoakes Posted October 30, 2006 Share Posted October 30, 2006 Like that.. Think it works well.. Would be good to see a bit more of the model.. a bit further out.. Andy Link to comment Share on other sites More sharing options...
Tommy L Posted October 30, 2006 Author Share Posted October 30, 2006 ill post more when i drop back onto that job. More pressing matters at hand im afraid! Thanks for all the help so far. Link to comment Share on other sites More sharing options...
Tommy L Posted October 31, 2006 Author Share Posted October 31, 2006 Ok, heres a few renders. You can see where im going with it. Texture on the roofs will help alot. Needs a lot of modelling on the ground. I will obscure most of the google earth map eventually and the park geometry will be modelled and rendered in the edge texture. Im going to try and keep the camera work tight to the proposed building as much as possible. Any suggestions? Thanks. Link to comment Share on other sites More sharing options...
jophus14 Posted October 31, 2006 Share Posted October 31, 2006 They look great so far. The reflections really give the images that extra something. Keep it up. Link to comment Share on other sites More sharing options...
Tommy L Posted November 1, 2006 Author Share Posted November 1, 2006 A night render and an image im thinking is a dead end. Link to comment Share on other sites More sharing options...
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