pipjor Posted October 25, 2006 Share Posted October 25, 2006 i need to fill the areas in between the road with land, anyone have any suggestions on a quick way to create a mesh that will fill in the gaps that now exist.. thanks, dave Link to comment Share on other sites More sharing options...
classix Posted October 25, 2006 Share Posted October 25, 2006 Which software do you use? In Max there is a way to convert closed polylines with all vertices welded to editable patches Link to comment Share on other sites More sharing options...
pipjor Posted October 25, 2006 Author Share Posted October 25, 2006 im using 3ds 8 Link to comment Share on other sites More sharing options...
classix Posted October 25, 2006 Share Posted October 25, 2006 Create a closed spline along the edges. Go to the modifier stack. right click "line" and select "convert to editable Patch". hope this helps http://www.einherzfuerpixel.de Link to comment Share on other sites More sharing options...
lecameleon Posted October 26, 2006 Share Posted October 26, 2006 Hmm.. Classix... that is probably the best way to do it.. But umm.. there are different levels here.. I mean.. there are variations along all three axes.. so will that method still give proper results? Link to comment Share on other sites More sharing options...
classix Posted October 27, 2006 Share Posted October 27, 2006 It is a quick and dirty method. In most cases will provide quite good results. Different levels are no problem, but you cannot really control the result. http://www.einherzfuerpixel.de Link to comment Share on other sites More sharing options...
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