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MAterial overbright error


ovzoc
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Hi I have in an interior scene 19 area vray lights and 20 standard spot lights.. I am using Irradiance map set in medium and light cache for secondary bounces.. I always get the warning Material returned overbright or invalid color.. Why do I get that? I decrease light intensity but still it shows the message...

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Check to see if you have any "Standard" materials, and any with "raytrace" reflections or properties.

 

Also check that you dont have any materials that are really bright, like white at 255,255,255 for instance.. This message doesnt generally cause a problem, but will always flag up as a warning.. if conditions cause it to.

 

Andy

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