chow choppe Posted October 26, 2006 Share Posted October 26, 2006 Hi all please see the attached image i want to make water fall from the L shaped beams into the water body below also i am using RPC fountains for now but i am not very happy with the results as they are too white can someone help me how i can make these look more realistic and how to make falling water from those beams in Photoshop or 3dsmax watever Thanks Link to comment Share on other sites More sharing options...
Nic H Posted October 26, 2006 Share Posted October 26, 2006 A particle system with wind, gravity etc using face mapped particles with a opacity falloff and lots of motion blur is the way I would do it. The hard bit is getting it to look convincing, you are going to need alot of particles and prob will have to comp them in after, or alternatively render out a sequence and use the diffuse and alpha on a plane as a texture within the scene with a 'look a camera' constraint. Search on CG talk 3dmax forum, I have found very good help there before and some great example files. Ill have a search around my harddrive to see what Iv got tonight. Good Luck. Link to comment Share on other sites More sharing options...
eksg Posted October 26, 2006 Share Posted October 26, 2006 hi there.well...u could use a plugin named GLUE3D.it creates almost any type of water,but it works as a particle system.But if youre just gonna make one perspective,i would suggest that u'll look for a very nice water feature over the net and then superimposed/edit it in photoshop. Link to comment Share on other sites More sharing options...
Camby1298 Posted October 26, 2006 Share Posted October 26, 2006 As Nicnic said use a particle system to help represent your water, but if it were a still I personally would convert the particles into metaparticles (or blobmeshes). From there you wil get a very realistic result (at the price of long rendering times) Link to comment Share on other sites More sharing options...
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