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Colorado Building


mzagorski
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This is the roof for a model I am working on when I have some spare time!

 

filepush.asp?file=mz-roof-mapping.jpg

 

I am wondering... I textured that roof with about 6 different texture files in a multi-object material in Viz4. The roof's modifier stack has Vol. Select mods based on material ID number of polygons and then a UVW for each texture.

 

Is there a better way to tackle this?..

 

Nisus - dont bother suggesting your digital charcoal!! :D

 

Mike

 

[ June 26, 2003, 06:44 AM: Message edited by: mzagorski ]

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Maybe it's just my way, but I prefer modeling things if they are just simple planes. It allows for easy adjustment later on and you don't have to jump into PS all the time. Plus, it usually looks better.

The only time I map large areas instead of modeling is if the polygons will be huge, or you only see it from a distance.

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this is probably an example where it would be better to model. You would get a much better seam, and they would cast shadows. They are repetitive so pretty easy to make.

 

But if you are going to use a bitmap--what was all that about stacks and all? How about a simple planar projection--one map for the whole roof.

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