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membrane roof


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I did somtjing like this last month (3dmax ofcourse)..Deal with the tension wires from top view as 2d till you finish them as splines>> then go to side views & adjust them seperately according to sec. detailes...

a hard method but I dont know an easier one

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Ive done something similar in the past, I found the best results was by creating a quite hi-res mesh, and then using "soft selection" and pulling key vertices around (you have to play around with pinch and fall off values).....you can get a really realistic result with minimal stress

 

i agree .. soft selection is the the way to go..but don't forget to put a two sided material on that mesh in case you can see the bottom of it..

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