moreless Posted October 28, 2006 Share Posted October 28, 2006 hello. can you advise me how to build membrane roof in 3ds or autocad? how to make something like this: http://www.designcommunity.com/scrapbook/3026.html do you have any tutorials or ideas? thanx Link to comment Share on other sites More sharing options...
IHAB Posted October 29, 2006 Share Posted October 29, 2006 I did somtjing like this last month (3dmax ofcourse)..Deal with the tension wires from top view as 2d till you finish them as splines>> then go to side views & adjust them seperately according to sec. detailes... a hard method but I dont know an easier one Link to comment Share on other sites More sharing options...
kippu Posted October 29, 2006 Share Posted October 29, 2006 nurbs .... draw splines, convert them as nurbs ,, connect them.... and then apply a shell modifier Link to comment Share on other sites More sharing options...
moreless Posted October 29, 2006 Author Share Posted October 29, 2006 thanks for help. there is no easier way? there is no plugin? my building is little bit more complex than the one on pic... Link to comment Share on other sites More sharing options...
jsf Posted October 29, 2006 Share Posted October 29, 2006 powernurbs has a tensile/tent tutorial found here http://npowersoftware.com/nurbs/pntutorials_tech_talks.htm Link to comment Share on other sites More sharing options...
martin walker Posted October 29, 2006 Share Posted October 29, 2006 Ive done something similar in the past, I found the best results was by creating a quite hi-res mesh, and then using "soft selection" and pulling key vertices around (you have to play around with pinch and fall off values).....you can get a really realistic result with minimal stress Link to comment Share on other sites More sharing options...
The_architect06 Posted October 30, 2006 Share Posted October 30, 2006 Ive done something similar in the past, I found the best results was by creating a quite hi-res mesh, and then using "soft selection" and pulling key vertices around (you have to play around with pinch and fall off values).....you can get a really realistic result with minimal stress i agree .. soft selection is the the way to go..but don't forget to put a two sided material on that mesh in case you can see the bottom of it.. Link to comment Share on other sites More sharing options...
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