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Animation with RPC


gnd
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Hi.

 

I need some help with Archvision RPC.

 

I'm trying to make animation with RPC in max8, with scanline render. Basically it is just three tree types, each placed randomly with Mass Populate on RPC Proxies, which were scattered 600 times over terrain surface.

 

Problem is, that for every animation frame, "RPC Preparation" window pops out, and reloads all 600 trees, which takes considerable amount of time. Render of single frame without RPC trees takes 3 seconds, but with RPC it takes 73 seconds. Animation, which would take 10 hours without RPC, will take 10 days with RPC, just because of this loading for each frame.

 

Why is this? Am I doing something wrong?

How to load trees just once in beginning? What are settings in max?

Or is it possible to load each tree type just once for every frame, not for every used instance of it, thus with 3 different trees loading just 3 trees, and not each instance 200 times of the same tree. How to set this with mass populate?

 

If I switch to "billboard", it still loads all trees each frame, but it takes less time. Of course, trees are "flat" then.

 

Please help!

 

thnx

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Friday, there will be a nice discussion in the Insider about this very subject. Should be up by late Friday (U.S. time). To answer a quick question, you can not use instanced RPCs because they dont render correctly and yes the RPCs take longer to render because they have to be loaded each frame. There are some tricks in this area which will be discussed in a two part Insider topic.

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Friday, there will be a nice discussion in the Insider about this very subject.

 

Insider? Please, I'm new here. What is insider? And how to follow this discussion? And where will it be available?

 

thnx

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