mclarey Posted November 2, 2006 Share Posted November 2, 2006 I'm somewhat new to Mental Ray and had a question about light noise in some of my images. In many of my images, little splotches of light appear at the corners or underneath geometry, etc... Specifically, I'm rendering an interior scene with little direct light (most of the scene is illuminated by gi.) The gi settings are shooting 50000 photons with a 5 radius with a max of 800 photons per sample. My final gather settings -which I thought would take care of this problem-are high: 500 samples with max radius of 1 and min radius of .1. This is a recurring problem for me. Please help. Link to comment Share on other sites More sharing options...
AJLynn Posted November 2, 2006 Share Posted November 2, 2006 What version of mental ray or Max is this? Can you try it with just multibounce FG instead of GI+FG? Link to comment Share on other sites More sharing options...
mclarey Posted November 2, 2006 Author Share Posted November 2, 2006 I'm using Viz 2006 with Mental Ray 3.3 which means there's no "bounce" option for the final gathering. Link to comment Share on other sites More sharing options...
Justin Hunt Posted November 3, 2006 Share Posted November 3, 2006 are you radius setting in Pixel or units? Increase the radius and the no of photons per sample JHV Link to comment Share on other sites More sharing options...
AJLynn Posted November 3, 2006 Share Posted November 3, 2006 That does put a damper on things, doesn't it. Like Justin said, the problem is in the photons. Hope you have a lot of memory. You're not using any mental ray materials without photon shaders, or any light sources without falloff, are you? Link to comment Share on other sites More sharing options...
John Dollus Posted November 8, 2006 Share Posted November 8, 2006 Can you post an image of what the scene looks like with GI only? That would help diagnose whether the FG or GI is the issue. Link to comment Share on other sites More sharing options...
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