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Interior warehouse/studio


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Hi, it's my first post here and surly won't be my last! Looks like a great place!

 

Ok, just practicing my Arch illustrations and learning LW 7.5 at the same time. My theme here is a warehouse that has been converted to a studio type workplace. Mostly honing in on textures, bumps and lighting at this time. This is a low antialiasing rendering with only ray tracing (can't do radiosity on my 400mhz). Only distant, spot and point lights are used here for rendering speed reasons. Once I get a new PC then I'll be able to use radiosity and different lights to improve the final look. Will soon be adding some more furniture and such to add life.

 

What comments do you have for improvement or to make this more realistic?

 

Thanks

 

Ray-9-24-A.jpg

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The ceiling is too flat, and the material you are using looks like flooring. Usually a warehouse ceiling will have joists you will see for the second floor, or roof trusses if no second floor. Maybe add an I-beam over your round pole. You might want to ease off on the bump map on the walls the mortar looks a little deep. Otherwise looks good.

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Changed the ceiling to cement and added a support beam for the roof. May not be how a real ceiling would be built, but is this it believable or look real enough now? The bump map for the brick walls have been toned down a bit too.

 

Any other comments?

 

Ray-9-24-B.jpg

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My2C:

 

The support beam has to be secured to the ceiling.

 

The foreground is empty, try pulling the table and chairs out into the foreground.

 

The spot light needs a bracket and usually it would be mounted on the wall, above the painting. An electrical cord for both of the light fixtures would be a nice touch

 

Texture map shadowed areas into all corners, including window and the bricks. I don’t mean the shadows for the chair, etc. but subtle for depth.

 

Good start though. ;)

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Just a few changes here - canned the old brick w/deep mortar and replaced w/something easier to work with. Will still add more stuff to liven up the scene later. And for the ceiling - not sure yet, but may just make it gyp board for now.

 

I will be able to do radiosity later when my new workstation arrives. Will consider the texture mapped shadow technique if I find a tutorial on it.

 

Ray-9-25-A.jpg

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