Formula Posted September 24, 2003 Share Posted September 24, 2003 Hi, it's my first post here and surly won't be my last! Looks like a great place! Ok, just practicing my Arch illustrations and learning LW 7.5 at the same time. My theme here is a warehouse that has been converted to a studio type workplace. Mostly honing in on textures, bumps and lighting at this time. This is a low antialiasing rendering with only ray tracing (can't do radiosity on my 400mhz). Only distant, spot and point lights are used here for rendering speed reasons. Once I get a new PC then I'll be able to use radiosity and different lights to improve the final look. Will soon be adding some more furniture and such to add life. What comments do you have for improvement or to make this more realistic? Thanks Link to comment Share on other sites More sharing options...
jucaro Posted September 24, 2003 Share Posted September 24, 2003 it feels like i'm watching it upside-down Link to comment Share on other sites More sharing options...
Formula Posted September 24, 2003 Author Share Posted September 24, 2003 So, maybe the wood ceiling is too strange? It does look like a floor. Link to comment Share on other sites More sharing options...
C.Vestal Posted September 24, 2003 Share Posted September 24, 2003 The ceiling is too flat, and the material you are using looks like flooring. Usually a warehouse ceiling will have joists you will see for the second floor, or roof trusses if no second floor. Maybe add an I-beam over your round pole. You might want to ease off on the bump map on the walls the mortar looks a little deep. Otherwise looks good. Link to comment Share on other sites More sharing options...
Formula Posted September 24, 2003 Author Share Posted September 24, 2003 Changed the ceiling to cement and added a support beam for the roof. May not be how a real ceiling would be built, but is this it believable or look real enough now? The bump map for the brick walls have been toned down a bit too. Any other comments? Link to comment Share on other sites More sharing options...
kainoa Posted September 24, 2003 Share Posted September 24, 2003 Cant help but think of that old annoying Win screensaver. Hehe. Anyways, perhaps some G.I. and a little less bump in the walls would help. Link to comment Share on other sites More sharing options...
schmoron13 Posted September 24, 2003 Share Posted September 24, 2003 the I-beam seems just wrong...the scale is probably off. Look in google pics to see what it should look like, but it should be structural....and a cememt roof over an ibeam seems weird Link to comment Share on other sites More sharing options...
RezMAN Posted September 24, 2003 Share Posted September 24, 2003 My2C: The support beam has to be secured to the ceiling. The foreground is empty, try pulling the table and chairs out into the foreground. The spot light needs a bracket and usually it would be mounted on the wall, above the painting. An electrical cord for both of the light fixtures would be a nice touch Texture map shadowed areas into all corners, including window and the bricks. I don’t mean the shadows for the chair, etc. but subtle for depth. Good start though. Link to comment Share on other sites More sharing options...
yz1 Posted September 24, 2003 Share Posted September 24, 2003 Yes, turn down bump mapping a little. The red brick wass seems a bit bright, the texture doesnt help here either, repeats too much and looks like it may have been taken outside on a sunny day. Keep tweaking.... Link to comment Share on other sites More sharing options...
Chris_Mac Posted September 25, 2003 Share Posted September 25, 2003 For a scene such like this you could try faking some radiosity. Have a look at this tutorial - it should help you out. The example it gives uses 3d studio (I know you are using lightwave), but the principles can be applied to most 3d software. hope this helps. Link to comment Share on other sites More sharing options...
kid Posted September 25, 2003 Share Posted September 25, 2003 is that a mouse in the corner, near the vent? Link to comment Share on other sites More sharing options...
Formula Posted September 25, 2003 Author Share Posted September 25, 2003 Just a few changes here - canned the old brick w/deep mortar and replaced w/something easier to work with. Will still add more stuff to liven up the scene later. And for the ceiling - not sure yet, but may just make it gyp board for now. I will be able to do radiosity later when my new workstation arrives. Will consider the texture mapped shadow technique if I find a tutorial on it. Link to comment Share on other sites More sharing options...
schmoron13 Posted September 25, 2003 Share Posted September 25, 2003 ok, what I think you should really do is look in some books, mags, or online pics of what lofts look like, sepcificlally at how the structures form... here's a couple of pics I got by typing in "work lofts" in google's image section: Hope this helps Link to comment Share on other sites More sharing options...
Formula Posted September 25, 2003 Author Share Posted September 25, 2003 Yes, that helps. Did a search for images like this but didn't use the right string. I have some better ideas for the ceiling now. Link to comment Share on other sites More sharing options...
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