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Shooting your client


Koper
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ok, here goes.

 

Within the 'Playstation or Wii?' thread we started to discuss the possibilities of taking a visualization (the actual 3d models) and putting it inside a game engine, and then running around in it with your client on a ps3, maybe shooting them and they shooting you. This will be a great tool for visualization as the client will be involved interactively with the visualization.

 

Gaming development requires one to create low polygon architecture, the less ploys there is, the faster it loads and the smoother it runs, but that’s the old technology

 

With current new technology i think it will be possible to take our detailed visualization models as is, and put it in a game engine. We have max64bit which will enable us to create big scenes, and then the ps3, that is very powerful with the blue ray technology, which is 50GB disc.

 

 

 

the problem is, all we know is how to create the models. Maybe we can get some game developers in on the discussion

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hi There

 

Koper and All

 

i put up a Thread over at devmaster.net

 

http://www.devmaster.net/forums/show...0962#post40962

 

go check it out, but so far no reply/replay (less Than 24 hours)

but maybe we can join our rendering engines with Their gaming engines

 

'gentlemen start your engines' (and gentle Ladies Too)

 

wouldnt This would be Too much fun, To have your own playable project

it would be even funner To come To cgarchitect and enter Thru a 'front door'

 

To The forums and Then 'point and shoot' To select Threads or just chase each other all over hell and back (i live in Arizona) during our Lunch Times

 

**

 

i will continue To ask around To find someone who is a game designer/programmer and see what we can come up with???

 

any platform is fine with me

 

does anyone have a project That 'we' could use as a Test project?

with client NDA (clients dont have DNA) something different or self-made

 

we could have a contest (o no not again) To create a community project

That we could Then Try To get online as a Play Game, maybe a name like

 

'kill The Client', or even "Elvis is in The Building"

"Build, Shoot & Design" or for short 'bs design'

 

just joking

 

**

 

ok just added a new post at devmaster.net

 

http://www.devmaster.net/forums/showthread.php?p=40981#post40981

 

**

 

Thanks

 

Randy

 

apologies, 'BS Design' is my former company name

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I would love for this to work but I've tried this before with the Doom 3 engine, the problem with that engine was that you basically had to build the environment inside their editor, you couldn’t import objects. Once it's in then you have to texture and light the model and lighting isn't handled the same way it is in our 3D applications. 3D studio does make a program called GMax which is used to create game models but I was never able to successfully create a model and export it into the game engine. I would hope that the new generation of game consoles like PS3 and XBox360 would have a more flexible programming language that would allow easier exports but I really have no idea how they work.

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along these same lines, I have a buddy who used to work for a large (well known) firm here in town, who modeled up their office, and to vent frustration. they would "run around the office" shooting up each other. I believe they did it with the quake engine.

 

I think the interesting part of doing something like you guys are discussing, wouldn't be so much modeling your environment or baking in the textures, I think the interesting thing would be mapping lo-res pictures onto the scene characters so you know who you're shooting or who shot you!

 

hmm.... I can justify the time I spend on cgrarchitect while rendering during the day but I don't know how much I could explain shooting clients and coworkers!

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I just graduated from a Digital Entertainment and Game design B.S. program at ITT Tech and my final was to implement a gaming environment into an engine of my choice. My choice, was UT 2004. I designed a two level office building in AutoCAD, dropped into Max...texture, then dropped it into the UT engine (easier said then done). The U.I. is fairly simple, but like Max it is a deep program. Rendering capabilities don't match, but that is not the point. Interaction is the key for clients...I think! Importing is troublesome, but do-able and every now and again the textures will give you problems if you do not apply them just right in Max.

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hi There

 

Corey and All

 

give me a call: 480.773.1023 cell # fon

or Try To 'skype' me at vizwhiz@cox.net

 

i am working at home Today all day, back in The office next monday

 

(o d@mn)

 

**

 

its good To see another Zonie here at CGA

 

say lets start a cg viz Gaming company,

even if we dont know what we are doing

 

(Thats never stopped me b4)

 

as previously mentioned This could be a huge market to fill

 

which ITT? in Phoenix at I-10 and Baseline?

do you know Alex Devereaux by any chance?

 

we did an AzLUGnuts user group meeting There several Times in The last year or so

 

do you have an example of your game?

i would be really interested in seeing It

 

i am in Mesa, near Country Club and Guadalupe

i could walk To goddady.com Tech support in 4 minutes

 

here is a reply from The people who make Unreal Tournaments games from 4 days ago before This Thread just started

 

**

 

Hi,

 

We don't have a licensing vehicle to get them hooked into Unreal Engine

3. My suggestion (and the approach they seem to be taking) is to

implement their game ideas as a MOD for Unreal Tournament 2004. UnrealEd

that ships with the retail version of UT2004 is the same version of

UrealEd we used to make the game.

 

-----

Regards,

 

 

Jay Wilbur

Epic Games

 

**

 

lets do IT. well, lets do CG

 

Thanks

 

Randy

 

yay my Chris Nichols vray GI dvds just came in, Talk To you L8rs

 

**

 

another possibly useful link, XNA

 

http://msdn.microsoft.com/directx/XNA/default.aspx

 

quote from The website

 

"Game Studio Express (Beta 2) Download

 

The XNA team is proud to announce the availability of the XNA Game Studio Express Beta 2, aimed at helping students and hobbyists build games for Windows and the Xbox 360. This release is targeted at Windows game development only, and contains several changes from the previous release. (August 14, Announcement) "

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  • 3 years later...

Yeah, I know this is an old thread, but it's probably much more practical now with the UDK engine and stuff......I think this is a great idea.....not just for shooting each other but you can do a virtual walkthrough and look at things with the client online if needed and then you can go ahead and shoot each other.

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