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Condos-Minneapolis


Fernando Lino
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Hi Everyone.

This is the project where I am working on (design)... I did the renderings just are for Devepment Design.

 

Commentaries are welcome!!!

 

Modeling:

ADT 3.3

Rendering:

3ds Viz 4.2

finalRender Stage-1

Cars:

Lowpoligon 3d

Hardware:

Dual Opteron 2GB ram

Render Time:

high resolution (3000px) 40 min.

 

 

filepush.asp?file=Image1-low2.jpg

filepush.asp?file=image2-low2.jpg

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Hi nice model, I like it, good job.

here are my coments.

-The background doesn't match is too light.-

-what kind of material are you using in the columns? it is too red

-The building is a little bit dark

-The grass looks like tile

-The street is dark

-The glass is flat,reflective and maybe needs a bump map

 

Good luck "suerte"

 

[ September 17, 2003, 07:45 PM: Message edited by: diablo ]

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Very nice work, I like the design alot, though I agree with bigcahunak with the material change from the brick to the sandstone (?). Maybe something like a brick bump out that acts as a shelf between the two would help? Oh well, just a suggestion. I would also like to see the building a littl livlier. Maybe some hanging baskets of flowers, a barbeque, a model in a bikini... something. THough they may detract from the image during the design concept change. The grass and sidewalks are both tiling, try something procedural instead. 2 different maps with a noise map to balance out any contrasts between the two should do the trick.

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I really appreciate the commentaries

I agree Bigcahunak ….I need to modify this part, maybe raise the windows or use another material.

You are right David…the original idea is using planters on the fifth floor and more landscape work on the first floor (pedestrian scale).

 

Hey Diablo tienes alguna imagen con una apariencia mas real del vidrio?

 

 

:)

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