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MR and and max 9 fur


Jefferson Grigsby
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I am trying to use the hair and fur modifier in a scene I am rendering with mental ray. If I uses the default settings and "buffer" in the effect dialogue, the hair just renders black in mental ray. If I set it to a MR primitive, and use a mental ray material to shade the hair, the hair always renders white, regardless of what material I apply to it. The geometry emitter itself will show the color if the material, but the hair and fur itself just renders as white.

 

Any help would be appreciated.

 

 

thanks

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